Suggestion: Load Only the Parcel You Are At
tracked
Jesiris Resident
Dear Second Life Development Team and members of our community,
I would like to suggest a feature that allows users to load only the parcel they are currently on. Implementing this feature could offer several benefits:
+ Reduced Lag: By loading only the current parcel, the viewer would not need to process adjacent parcels, leading to a smoother experience and significantly reducing lag.
+ Improved Performance: With fewer items and scripts to render, users with lower-end hardware would experience better performance, making Second Life more accessible to a wider audience.
+ Efficient Resource Use: This feature would decrease the strain on both the user's computer and Second Life's servers, leading to more efficient use of resources.
+ Focused Experience: Users can concentrate on the area they are actively engaging with, enhancing their immersive experience without distractions from nearby parcels they are not interacting with.
+ Optional Toggle: This feature could be optional, allowing users to choose between loading only the current parcel or the surrounding areas based on their preference and device capabilities.
I believe these improvements would greatly enhance the user experience and performance in Second Life. Thank you for considering this suggestion.
Best regards,
Jesiris Resident
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Woolfyy Resident
I would add one more interest for such a feature = not to load the bulks of textures freezing all due to shops being contiguous to some clubs.
Spidey Linden
Merged in a post:
Add "unrez all around" to make as if your parcel was surrounded by water
Woolfyy Resident
Part of parcel or region environment settings it would instantly make your area suddenly look as a peaceful island, even if you are surrounded by garbage all around.
Especially useful on mainland ...
PS: It would be useful as a viewer feature too.
Bavid Dailey
does it apply to adjacent sims? (joking)
Woolfyy Resident
Bavid Dailey Well i don't see why i wouldn't have the right not to see adjacent sims if i don't want to see the garbage around ... Not a joke but a user choice that can be applied to a group setup for example.
May be you like to live surrounded by garbage ... i don't .
Concrete examples:
1/ Lundy Art & Museum was a fantastic area hosting more than 100 artists, with a ground in the Italian classical style architecture that ended up surrounded by garbage high walls from stores in the surrounding sims using it as a way to use the neighboring traffic. With derrendering this wouldn't even have been visible. it ended it up with the art sim closing, bored of the garbage around it ruining all the region dedicated to art.
2/ One of my friends was owner of parcels on Mainland. A new comer decided that he wanted to extend its land and rezzed huge walls and terraforming in a silly way, ruining all the view from her parcel, in the hope that she would go ... With global derrendering such an approach would be totally inefficient too.
... etc. there are tons of examples !
Maybe you should travel more to see it ... and I guess many old owners on mainland have already experienced it.
If you want one more example : i had a parcel where a owner just near along the sim border decided that he needed to rez a multi floor sky crapper to be sure that nobody would build near ... Trafic on its parcel = 0 ... ruined view around it = 100%.
Gwyneth Llewelyn
A slight correction: this would most definitely have an impact on textures/assets being downloaded, but
not
on running scripts, even on scripted attachments of avatars outside the parcel — since those must run on the simulator server, no matter what.As for the rest... well, I understand that this is the kind of thing that is crucial on the mainland due to its visual chaos, and this suggestion would be much better than the current approach of "boxing in" the parcels with megaprims with mountains or fake skies or whatever is being used these days to shut out your horrible neighbours...
I'm just a bit sad that such measures are really needed. Second Life is the only virtual world with visual contiguity, i.e., it's
really
a world
and not just a collection of rooms. But, as time passes, we have been using skyboxes, and now shutting down other people's parcels, just to get isolated from the "outside world". One therefore wonders if having a visually contiguous world is that
necessary, after all.A question to Jesiris Resident — what exactly would be shown
outside
the parcels? Just the bare terrain? Or not even that — just water? (Note: water is tougher to render than terrain — even though the new PBR-enhanced terrain might
be tough to render as well)Lucia Nightfire
See https://github.com/secondlife/jira-archive/issues/13611 for ye olde similar request.
Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Ziel Omizu
I can see the value of this sort of rendering option. Of course, this shouldn't be a replacement for good neighborly behavior on the Mainland - but I can see it helping to alleviate how some players feel the need to put up sky surrounds or massive privacy walls in the first place in that use case.
It should definitely be something that is toggleable. How it toggles and when it resets, though, is something to seriously think about. On ground level land, it might make the most sense to have it reset the second you step outside of the parcel, so that the transition from location to exploration is easy. A Toolbar Button for this specific sort of graphics option would definitely be something I'd want.