It could be a suggestion to implement overlay-based shaders, as a substantial change in the engine or API, such as from OpenGL to Vulkan or Unity, would likely require a significant amount of time to develop.
For the time being, a graphics update that operates within Second Life via overlays in a manner similar to Reshade, without altering the game's architecture or significantly affecting its performance. However, as an inherent feature that can be relied upon by both consumers and creators, would be something to look forward to.
GI, SSR, Ambient lighting, Ambient occlusion, Bloom, Raytracing, and many other effects could be readily demonstrated in a low-performance manner with the assistance of this feature.
This could be a beneficial solution until any substantial engine-related enhancements are implemented, rather than requiring us to continue to experience the outdated visuals that we currently have.
These two images illustrate the same scene inside of SL
The initial image illustrates the scene with the reshade disabled, revealing the fundamental SL visuals.
The second image depicts the identical scene with reshade enabled, which instantaneously transforms the scene into a visually appealing presentation.
Although the second image does not suggest it, both photographs were captured within Second Life. Additionally, the illumination adjusts in real time to accommodate the perspective from which it is viewed.
The fact that it functions within Second Life is a clear indication that it is compatible with the platform.
We would all benefit from a faster solution for a significant graphics enhancement. Please take this into account.