Support for light probes separate from reflection probes
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Geenz Linden
As it stands, Second Life (secretly) supports global illumination via reflection probes. This is confusing to users - as we only really specify it as part of the reflection probe. In reality, there's often a need to have more light probes for GI than there is for reflection probes.
This change means that:
- Probes can have three modes. Reflection, light, or both
- Existing probes would be both for reasons of content compatibility
- Potentially, changing how we store light probe data (using spherical gaussians or spherical harmonics or some such)
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Cynos3D Resident
Do you think it would also be possible to add in something to also contain omnidirectional lights and keep them from bleeding though solids.. or at least the boundaries of a probe which could be easily masked into a wall to prevent bleeding.
It's quite difficult to light a traditional dwelling properly with sharply contrasting light colors between rooms without significant color bleed on walls and objects of nearby rooms as probes do not work on any light that is not a projector.
BrittanyCash1985 Resident
idk how to vote, but I vote yes to this!!
Cynos3D Resident
BrittanyCash1985 ResidentPress the up arrow at the top left of the post
Zanibar Darkstone
Light probes are very seriously needed as there's many shapes that just aren't feasible to cover with the combo probes we have right now, at least not without image stability and performance penalties.
On the Land Impact side, I would strongly suggest finding a way to ignore probes from land impact calculations entirely as there are people who refuse to use them, solely because they eat into their limited Li allotments on parcels.
Isabella Cinder
yes please. yes please. yes please. yes please. :)
Geenz Linden
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