I've noticed that there will be way to adjust the gamma of the alpha channel for textures to compensate for the change from sRGB to linear gamma, e.g. referenced in this issue on github https://github.com/secondlife/viewer/issues/2655
I have not seen mention that the adjustment would be available for particles, but it definitely should be as they too can be just as affected by the change in rendering. Unfortunately there would be no easy UI-based way to add such an adjustment by end-users, but at least a new parameter for llParticleSystem would let allow scripters to fix their effects.