Upgrade Voice to WebRTC
in progress
Signal Linden
We're working on upgrading Second Life’s voice system from to WebRTC, bringing better audio quality, noise cancellation, and automatic gain control while also enabling voice on mobile clients.
Why the Change?
- Our current Vivox implementation is outdated and lacks modern audio enhancements.
- WebRTC will improve voice clarity, spatialization, and performance across devices.
What’s Changing?
- Spatial Voice: We’ll use open-source solutions to maintain and enhance spatialized audio.
- Group & P2P Voice: A new server infrastructure will support these features.
- New Features: Improved voice clarity, better volume management, and potential for enhancements like reverb effects in certain regions.
What to Expect?
- Viewer Update Required: Upgrading to WebRTC will require an updated viewer.
- Better voice experience: Lower latency, clearer audio, and improved support across devices.
We’re finalizing the technical details and transition plan—stay tuned for more updates!
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Morganna1Wulfsong Resident
This update is not working well at all. It is a nightmare calling into groups, local is fine but in a performance situation it cant be used. It is not just me having these issues it is all of us wherever we are and it is ridiculous. we pay a lot of money to be in this game, discord is not going to work for us and the firestorm group just says update to beta or go to latest updated sl viewer...seriously?
Cat Fluffington
This is an absolute nightmare for all businesses that are based on voice. It is causing major problems.
LustyLexxi Larimore
This has been a nightmare to say the very least. In my nearly 18 years in SL, I have never experienced so much trouble. The voice constantly goes out every single day. You retoggle, it doesn't help. You relog, it doesnt help. You restart your computer, it doesn't help. We do all of these things 20 times or more to hopefully get it to come back - sometimes it does, sometimes it doesn't , sometimes one person can hear the other but the other can't be heard. People have now started to move whatever chat or auction that is happening to Discord voice chat. This is a
major
problem. This isn't just a me issue either. This has been happening consistently ever since the switch to WebRTC. Voice is a vital part of SL and so this has got to be resolved.FlaviaFrancesca Resident
My friends and I can't have a private conference. We can only hear each other in local chat.
aamufalkland Resident
Friends and I on the new WebRTC are having an issue where when we toggle mic mute/unmute with a hotkey and upon unmute there is a second or two of old fashioned tv static noise. Doesn't happen if we mute/unmute via tapping the mute button on the mic itself. Only when using the hotkey.
Rental Rizzler
I have the WebRTC beta in my regions, and there are lots of improvements, but the actual quality/bitrate sounds lower than vivox. I would like to see support for higher bitrate.
VenKellie Resident
please roll out soon, vivox crashes are happening almost daily on mainland
unso Choche
We have WebRTC on our sim and it is really exhausting today, constantly disconnections, one is heard, the other is not. Then it seems that you can talk but it doesn't matter to the others. I the bug will be fixed as soon as possible.
BastCat Magic
I'm experiencing the WebRTC now on my sim, and it's fantastic! It's smoother, the sound is much higher quality, no glitches!
Hadet Sonnenkern
Currently users of my sandbox are reporting and myself included
+ Their Windows Audio randomly changing the input device volume at a system level
+ Random drops in audio quality where some people sound like they're just constantly dropping packets, whereas this did not happen with Vivox
+ Voice Randomly stops working despite it appearing people are still connected to the voice server.
+ The voice particles for the voice dot are radically different in terms of volume appearance between WebRTC and Vivox
I have a week off coming up soon and I would like to be able to assist with debugging some of these issues but other than the volume changing issues most of them appear to be server side. So far as I can tell none of these issues are present when I connect to voice through mobile. This also doesn't seem to be isolated to my private simulator. There have been numerous "Wave a dead chicken at it" fixes Including
+ Setting Draw Distance to 1 or 0 and zooming all the way out and back in
+ Disabling and re-enabling voice
+ Windows users manually killing the Vivox binary (SLVoice.exe) in task manager
I have had varrying results with these fixes on my Mac and Linux desktops. As no viewer works with Windows 11 ARM currently I have no been able to test Windows and rely on less technically savvy people for feedback on this. The random drops in voice audio quality for people started happening about a month ago and were not present when my simulator was initially transitioned to WebRTC. When the service is working correctly it's great because people aren't constantly competing to "Voice priority" but it's had a fairly negative impact on my simulator traffic because of the above issues. Going from around 10-12K Traffic average to around 1-3K.
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