Use a better antialiasing shader
complete
Woolfyy Resident
As mentionned by Henri Beauchamp into another feed : "If you want beautiful and sharp renders, right now, without any change to max texture size, there is something much more useful that could be done, which would cost zero VRAM and zero RAM, and would have almost no measurable impact on frame rates: replacing the lame FXAA anti-aliasing shader currently in use and which badly blurs texture details (whatever the texture resolution) with a better one, such as SMAA.
Have a try at then Cool VL Viewer which implements it, to see the impact..."
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Signal Linden
complete
SMAA was released in ExtraFPS https://releasenotes.secondlife.com/viewer/7.1.11.12363455226.html
Henri Beauchamp
For people interested in AA issues, here is a video I made a while ago (pre-PBR era, but the PBR Cool VL Viewer can do it too now), to show the differences between the forward mode native (GPU-side) super-sampling AA, the ALM FXAA (SL's default AA in deferred rendering mode, PBR included), and the SMAA shader (that I backported from Alchemy back in that time, and now got working with PBR too):
As you can see, sadly, with the forward rendering mode removed, the AA quality has degraded a lot (even if SMAA is way better than FXAA in deferred rendering mode).
It must also be noted that people with HiDPI monitors (2.5K, 4K) won't see much of a difference between FXAA and SMAA. The difference is however obvious for people with a main stream monitor (24" Full HD screen).
Henri Beauchamp
Woolfyy Resident
About Youtube, sorry, but I am boycotting all Google stuff...
If your browser sends an alert, it is simply bogus (let me guess: Google Chrome ?...).