About that one bridge in Heterocera
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Rizzy Khaos
Over the years in Second Life, I've seen the moles come up with amazing bridges, from suspension bridges, to bridges ontop of dams, to draw bridges even simple wooden support bridges that all look amazing.
But there is this one bridge in Heterocera that doesn't feel up to snuff as it makes no structural sense with the ramps in between.... I've seen the best of vehicles getting stuck trying to climb the ramps or descent from them. The bridge in question is one http://maps.secondlife.com/secondlife/Behrii/48/241/83
I hope the moles can use their years of creativity to design a better bridge or improve the bridge that spans the gulf of heterocera
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Abnor Mole
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The "Bridge of DOOM" should be much improved now. It still looks nearly the same as the rickety old bridge it always was, but is hopefully more vehicle friendly than it was before.
Improvements:
-Thicker bridge decking
-Extra sections and physics added for smoother slope transitions
-Better region crossing supports
Is it still a challenge to cross? Yes. Is it a white knuckle ride into oblivion ending in flood damage and a salvage title vehicle? Only if you want it to be, but hopefully less so. :)
Rizzy Khaos
Abnor Mole Thank you! its so much better now, no more getting pushed into the water on the descent part of the bridge, love the curved design of the ramps.
VenKellie Resident
Abnor Mole checked it out and love the revamp while keeping with the old :)
Holocluck Henly
Abnor Mole Thanks Abnor, but wasn't the fact that vehicles not being on actual terrain directly beneath a bridge the source of these instabilities? How did you resolve that if I may be so bold to ask?
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Abnor Mole
Holocluck Henly: Vehicles will ride on the physics of an object if no terrain is directly below them. That's how bridges work. What tends to happen is the physics of the vehicle can pass into, through or under the physics of the other object depending on the speed of the vehicle, angle of collision and thickness of the object. What I did with the bridge in this case was increase the thickness of the bridge pieces and add sections that cause the angles where the vehicle collides with the bridge more acute to help reduce that from happening. The speed of the vehicle is still a factor but that is up to the driver to control. :)
Zoren Manray
Oh yeah "that one"
Really it would indeed be better served by just a long causeway set at the higher level.
Holocluck Henly
I'm fine with the existing boardwalk format - as long as no one falls through anywhere along the several region crossings it serves.
tbh for a densely populated space like central Heterocera it doesn't make sense to generate more lag with a spectacular build OR a long spectacular build crossing regions in many places, nor would it be possible given the protected's LI alotment.
I can't tell you how often I hoverboarded across it back in the day on my practical trips from northern atoll to Bay City.
I'm all for landmark status and preservation :)
estrella Seminario
Hi! I love the way it is now,. Being a difficult bridge like this one helped me a lot to improve my driving skills. Using a Haru motors vehicle (Hien model), since the times where internet was about 12 Mps , using an old computer with intel graphics..
I also favor for that broken brigge in Samsara, which needs a gain a big amount of acceleration and at the same time being precise to keep the vehicle in the right angle, or will land over someones backyard..
Very fun, I vote for please don't change them:)
Es.
Soanos Pacer
estrella Seminario The problem has nothing to do with driving "skill". The issue with this particulat type of bridge on SL is that many cars either sink into the ramps and get stuck OR they get caught in the angled incline and flip on their nose or side.
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Abnor Mole
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Ah yes, I am very familiar with this bridge and the difficulties in traversing it.
We are going to see if we can improve it's usability without losing its historic character in between other priority projects.
Rizzy Khaos
Abnor Mole Thank you so much :)
I really do love life in Heterocera and I know its one of the earliest continents made in SL hence why stuff is historic <3
Soanos Pacer
Oh yes. Some vehicles I own tend to get stopped and clipped into the sloped surfaces where the slope turns upwards in relation to the vehicle. Sometimes my vehicle's wheels sink into the deck too which is a major pain.
However I would like someone to take a closer look at ALL of the bridges made using this method, I am pretty sure this behaviour effects all of them.
AlettaMondragon Resident
If this bridge was built like this to allow boats pass under the raised parts, that would be much better with a drawbridge structure, so elimimating this roller coaster resemblance and substituting it with a drawbridge where needed would be a good idea.
IceCold Skytower
ahahah im gonna try my modular truck stuff here, before this bridge gets fixed, i'll need some good luck
Atomic Infinity
'The Bridge of Doom'
Yea the ramps combined with region borders makes for a challenge to cross it, though it was quite useful for testing new vehicle scripts. Success is defined by if you can make it across at 30% power without going for a swim!
It would be nice to see it get an update.
Rizzy Khaos
Atomic Infinity i go at 10km/h there... >.>
jogging speed.
Christi Charron
Lol, i was thinking something similar.
Holocluck Henly
Atomic Infinity Because there's no actual land beneath the surface you ride on - I used to jump my hoverboard and land and re-jump to cross it. Another reason why it is NOT favorable to put a bridge with edges or archways or other builds over it. Too problematic for vehicle driving or mega-hopping.