Land & Public Works

Linden Department of Public Works
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Right-turn Lane or Reconstruction of Quenloo - Deitide Intersection of Route 9 and Route 10
The problem: The way the intersection of Route 9 and Route 10 is laid out in Quenloo and Deitide, in order to turn right onto westbound Route 10 when going southbound on Route 9, if we want to stay on the paved road, we need to cross into Quenloo just to then instantly cross back to Deitide when making the right turn, effectively similar to going through a region corner (while this is not a region corner). Doing this double sim crossing has bad effects on vehicles which we already know. In order to avoid this, some of us turn right before the region crossing, going off the paved road and then make the right turn, so we stay in Deitide the whole time. The road parcel actually goes parallel with the region border, but the roadway doesn't. So this empty space belongs to the road too, but it isn't paved. When going the other way, making a left turn while staying on the paved road isn't that bad since it is a wider turn and the double sim crossing is a bit more spaced out, however it is just easier to use this unpaved part of the road parcel in that direction too. The solution: I have two suggestions for this. The easy way would be to just pave a right-turn lane parallel to the road parcel borders between http://maps.secondlife.com/secondlife/Deitide/248/197/48 and http://maps.secondlife.com/secondlife/Deitide/248/163/49 For this, the only objects you would need to remove from the roadway is the set of bollards and 3 shrubs which are exactly where the new lane should end. If you don't make the road prim too wide, the tree at http://maps.secondlife.com/secondlife/Deitide/252/171/48 can even stay where it is, but it would be better to move it 2 meters closer to the region border. The more complex suggestion is to rebuild this corner of the intersection a bit more. In that case, the other 3 corners of the intersection should still stay the same, but this one should be lined up with with the opposite side of Route 10, so we could drive through in a straight line in both directions when we go straight through Route 10. And of course pave the right-turn lane as well, parallel to the road parcel borders between http://maps.secondlife.com/secondlife/Deitide/248/197/48 and http://maps.secondlife.com/secondlife/Deitide/248/163/49 For this reconstruction, other than the previously discussed bollards and shrubs, you would have to remove 2 more shrubs, the telegraph pole and maybe the tree as well. However if you move the tree to http://maps.secondlife.com/secondlife/Deitide/254/171/48 (2 meters east of its current position) then you can move the shrubs to it from the telegraph pole, move the telegraph pole to http://maps.secondlife.com/secondlife/Quenloo/5/150/48 The manhole cover at http://maps.secondlife.com/secondlife/Quenloo/1/162/48 can obviously stay on the newly paved roadway. This way these original features of the intersection would be preserved (just repositioned) and the intersection would finally be much more reasonable and easy to use. Please consider this version over the easy version, but if you would pave the right-turn lane only, that would be a great improvement here already. Thank you in advance.
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planned

A Bay City-Sized Airport in Bellisseria
Right now, most airports in Bellisseria are a strip of asphalt, a small rez area, and that's about it. Belli Fairgrounds and Shell Yeah are a little bigger but they're still cumbersome to use if there's more than one aircraft there--even small ones. I know LL has many reasons to not want to deal with airport nonsense, but Bay City has been around for a very long time, and if it was impractical to manage, presumably they would have closed it by now. Bay City has a terminal and plenty of room to move a moderately sized aircraft, but still functions with a short auto-return time and a limited rez area. It's perfect for pilots who like airline roleplay and still requires very little oversight day-to-day. A larger airport in Belli would draw more pilots/sailors to the area, potentially for LL-run events, and make more Belli residents aware that SL aviation exists, giving some of them one more reason to stick around. It seems your business plan is to jam-pack Belli with (revenue-generating) residential areas rather than make it a free-for-all like the original Mainland. But with a buffer of one or two sims (like Belli Fairgrounds, and Bay City for that matter), pilots could get in and out and residents would experience little to no increase in low-flying aircraft. We appreciate what you've already done to make Bellisseria aviation-friendly (existing airports, the covenant, etc.), but if you want to make it appealing to a wider audience, you need at least one airport that can fit more than one or two single-engine prop planes at the same time.
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tracked

Real Estate Tycoons Buying Up Mainland
Nowadays it is so hard to find nice land at reasonable prices for anyone who just wants to run a small business or have their own private little place. I looked near water and land after land were Renters with outrageous prices made to lure in tenants to rent their lands. I tried in auctions, but any nice spot goes to those who can afford it. I finally found some abandoned land along a road with a few pretty homes around and an open view to the ocean and so I asked to purchase it. A little over 5000 sqm. Across the road in front of my new land was another abandoned land facing the ocean but not right on the water. The shape of the land would not have suited my purpose. After a week, someone else asked to purchase it. The built a huge elevated platform, and a house with several floors with high ceilings. And to make it worse they erected a huge prim with an image on it the width of their land. The house and image was right up against the road and totally blocked my view of the ocean. I would have had to raise a platform 125m to be free of the obstruction. A day later they put up their parcel for sale at $9.49 per sqm, a day after paying Linden only 1L per sqm for the abandoned land. In my opinion, anyone who buys abandoned land should not be allowed to sell it during the first 30 days or so, or they should have to return it to Linden if they change their mind. I feel it's about time Linden starts to take control of something that has gotten way out of control. I would love to just find a beautiful spot to build without the invasion of Real estate tycoons hogging up all the beautiful ocean view lands.
10
Connect Bay City / Nova Albion to Sansara road network
With the Anniversary of Bay City coming up this weekend, it's well past time for Bay City to be connected to the rest of the Sansara road network. I've been able to physically walk out two proposed paths. Both paths would be entirely on Linden owned lands, not taking any resident parcels from existing owners.. The proposed route would start at the info hub in Dore (where the existing road out of Nova Albion ends). Continue south through the Morris sandbox and along the eastern side of historic Oak Grove, though through the portion where there are no builds. Enter into the vehicle sandbox sims and follow one of two paths from that point: Move south at Bethel and use the existing vehicle sandbox pathways and bridge system to translation to a coastal road in Ouranos, dropping into a tunnel or under-water road along the southern edge of Mnemosyne and the southern most edge of Abbotts (currently LL owned), then up the canal in Cowell, connecting to the road at the Noyo parking lot. Continue east through the vehicle sandbox, moving under water at Kapor, through the existing waterway in Stinson, under the "Bay of Space Pigs" and connecting with the roadway in either Rodeo or Omidyar. Both routes would require an underwater road or tunnel system, though considering the quality work with such routes in Jeogeot, there's plenty of precident for that! As stated, we walked both routes from start to finish and found either LDPW or Governor Linden owned parcels the entire way. Happy to walk the route with anyone as well.
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