Land & Public Works

Linden Department of Public Works
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Real Estate Tycoons Buying Up Mainland
Nowadays it is so hard to find nice land at reasonable prices for anyone who just wants to run a small business or have their own private little place. I looked near water and land after land were Renters with outrageous prices made to lure in tenants to rent their lands. I tried in auctions, but any nice spot goes to those who can afford it. I finally found some abandoned land along a road with a few pretty homes around and an open view to the ocean and so I asked to purchase it. A little over 5000 sqm. Across the road in front of my new land was another abandoned land facing the ocean but not right on the water. The shape of the land would not have suited my purpose. After a week, someone else asked to purchase it. The built a huge elevated platform, and a house with several floors with high ceilings. And to make it worse they erected a huge prim with an image on it the width of their land. The house and image was right up against the road and totally blocked my view of the ocean. I would have had to raise a platform 125m to be free of the obstruction. A day later they put up their parcel for sale at $9.49 per sqm, a day after paying Linden only 1L per sqm for the abandoned land. In my opinion, anyone who buys abandoned land should not be allowed to sell it during the first 30 days or so, or they should have to return it to Linden if they change their mind. I feel it's about time Linden starts to take control of something that has gotten way out of control. I would love to just find a beautiful spot to build without the invasion of Real estate tycoons hogging up all the beautiful ocean view lands.
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Connect Bay City / Nova Albion to Sansara road network
With the Anniversary of Bay City coming up this weekend, it's well past time for Bay City to be connected to the rest of the Sansara road network. I've been able to physically walk out two proposed paths. Both paths would be entirely on Linden owned lands, not taking any resident parcels from existing owners.. The proposed route would start at the info hub in Dore (where the existing road out of Nova Albion ends). Continue south through the Morris sandbox and along the eastern side of historic Oak Grove, though through the portion where there are no builds. Enter into the vehicle sandbox sims and follow one of two paths from that point: Move south at Bethel and use the existing vehicle sandbox pathways and bridge system to translation to a coastal road in Ouranos, dropping into a tunnel or under-water road along the southern edge of Mnemosyne and the southern most edge of Abbotts (currently LL owned), then up the canal in Cowell, connecting to the road at the Noyo parking lot. Continue east through the vehicle sandbox, moving under water at Kapor, through the existing waterway in Stinson, under the "Bay of Space Pigs" and connecting with the roadway in either Rodeo or Omidyar. Both routes would require an underwater road or tunnel system, though considering the quality work with such routes in Jeogeot, there's plenty of precident for that! As stated, we walked both routes from start to finish and found either LDPW or Governor Linden owned parcels the entire way. Happy to walk the route with anyone as well.
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A Bay City-Sized Airport in Bellisseria
Right now, most airports in Bellisseria are a strip of asphalt, a small rez area, and that's about it. Belli Fairgrounds and Shell Yeah are a little bigger but they're still cumbersome to use if there's more than one aircraft there--even small ones. I know LL has many reasons to not want to deal with airport nonsense, but Bay City has been around for a very long time, and if it was impractical to manage, presumably they would have closed it by now. Bay City has a terminal and plenty of room to move a moderately sized aircraft, but still functions with a short auto-return time and a limited rez area. It's perfect for pilots who like airline roleplay and still requires very little oversight day-to-day. A larger airport in Belli would draw more pilots/sailors to the area, potentially for LL-run events, and make more Belli residents aware that SL aviation exists, giving some of them one more reason to stick around. It seems your business plan is to jam-pack Belli with (revenue-generating) residential areas rather than make it a free-for-all like the original Mainland. But with a buffer of one or two sims (like Belli Fairgrounds, and Bay City for that matter), pilots could get in and out and residents would experience little to no increase in low-flying aircraft. We appreciate what you've already done to make Bellisseria aviation-friendly (existing airports, the covenant, etc.), but if you want to make it appealing to a wider audience, you need at least one airport that can fit more than one or two single-engine prop planes at the same time.
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Nautical Sandbox
Water areas with both script and build enabled, with a decent autoreturn for building, seem few and far between. While the regions in the Blake Sea have many smaller zones that allow rezzing, these small spaces are only for extremely short term rezzing of vehicles, with autoreturn often set to 1-5 minutes. In fact, the longest autoreturn setting I have yet found on an aquatic region was 30 minutes, in Kenosaki. When asked about the issue, many will suggest the lake located in Balance/Fame, as part of the Vehicle Testing Regions (Balance, Bethel, Brilliant, Fame, Fortuna, Georgian). But when investigating the so-called “Vehicle Sandbox”, it quickly becomes apparent that very little of the 6 regions can actually be used as a sandbox, beyond short term active vehicle testing There are two small parcels that are adjacent to water within this area, an awkwardly shaped parcel in Bethel with 10 minute autoreturn, and a moderately sized (20x64) parcel in Fame with 60 minute autoreturn. However, both of these parcels are mostly land, with water only ‘accessible’ from the parcel. Meanwhile, the surrounding areas of the regions offer extremely short autoreturns of 2-10 minutes (with Balance being a strange exception, with 70 minute autoreturn (see attached map) None of these regions allow for the ability to build something ‘in the water’, and no proper sandbox that I’ve been able to find, offers that ability. And none of them offer the ability to take an experimental vehicle out to test in open waters. To that end, I’d like to suggest the creation of one or more “Nautical Sandbox Regions”, either through the deployment of new, purpose built regions, or through the conversion of existing water-adjacent regions. Attached, I’ve included just a rough concept of what such a region might look like, either slotting in to fill gaps on the map, or expanding existing, water-side sandbox areas. In my attached sketches, I’ve suggested creation of a general access G/M rated nautical sandbox west of Wanderton, south of Luna Point, and a near twin premium-only A rated nautical sandbox east of Sandbox Colborne, and north of Qrassuca. Island based sandbox regions could be an interesting idea as well, with the space between Nautilus and Corsica being an interesting location to consider (that whole area needs water regions!) Similarly, one or more Nautical Sandboxes could be used to fill out the ANWR channel, or be located north of Bay City, south of Portage Bay, or dozens of other locations.
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