Since september 5th, 2024, the 3 sims (lexington, concord, and no mans land) were opened to set up for combat 2.0.
However, in their current state, they are not usable for combat 2.0.
if you look at them on the maps, it is clear they were meant for a Red vs Blue sort of PVP map, where a team would approach from lexington, and fight in no mans land, with another team approaching from concord.
however... if you die in concord, even if you are from lexington team, you spawn in concord's base, as if you were a team member of concord; same the other way around.
Worse, if you die in no man's land, you end up in the middle of no man's land, right with the enemy team.
There's no proper filtering system in place to distribute the team members into their own spawns (like an experience of sorts)
This creates conflict at the spawn points... which brings us to the next problem...
The spawn points have "object rez" and push enabled, allowing for spawn killing, griefing of people who have just died, where people can simply drag those not wishing to participate in combat out of the hangers into the damage zone.
it would take less than an hour to set up an experience system, of which i know of a good open source example that would work in the sims as a solution with a bit of editing; same with parcel permissions.
it would be wonderful to have a functional combat sim for people interested in that facet of second life.