Combat Regions unusable
expected
Skullphern Resident
Since september 5th, 2024, the 3 sims (lexington, concord, and no mans land) were opened to set up for combat 2.0.
However, in their current state, they are not usable for combat 2.0.
if you look at them on the maps, it is clear they were meant for a Red vs Blue sort of PVP map, where a team would approach from lexington, and fight in no mans land, with another team approaching from concord.
however... if you die in concord, even if you are from lexington team, you spawn in concord's base, as if you were a team member of concord; same the other way around.
Worse, if you die in no man's land, you end up in the middle of no man's land, right with the enemy team.
There's no proper filtering system in place to distribute the team members into their own spawns (like an experience of sorts)
This creates conflict at the spawn points... which brings us to the next problem...
The spawn points have "object rez" and push enabled, allowing for spawn killing, griefing of people who have just died, where people can simply drag those not wishing to participate in combat out of the hangers into the damage zone.
it would take less than an hour to set up an experience system, of which i know of a good open source example that would work in the sims as a solution with a bit of editing; same with parcel permissions.
it would be wonderful to have a functional combat sim for people interested in that facet of second life.
Log In
Oatmeal Linden
expected
Hello Skullphern! The combat regions are set up using parameters found in this wiki page: https://wiki.secondlife.com/wiki/Category:LSL_Combat2 including the death action setting. For each of the regions, if you die from combat damage, you are sent to the telehub within the region where you die. This setting may be added to a region using the debug console in the estate settings. See https://wiki.secondlife.com/wiki/Region_Debug_Console for more information.
Each of the regions has a small safe zone around its telehub, which should prevent additional damage once you spawn there.
The settings and tools described in the wiki were added for creators to use for combat systems, and the regions Lexington, Concord, and No Mans Land are intended for exploring basic damage-enabled conditions. Some weapons are provided in the bunkers at Concord and Lexington, or you may use other Combat 2.0 scripted weapons on these regions.
You may find other combat options and communities via the Destination Guide, here: https://secondlife.com/destinations/combat
Skullphern Resident
Oatmeal Linden
I understand that the base Linden combat 2.0 settings are set up, however they are not enough for the current setup for those sims...
Imagine you are playing hockey, but instead of each team entering from their own side, they all end up on the same side of the field, on the same team; And even if they reset by going to their own sides, they get shuffled into the enemy team every time they go over to the other side of the rink. This breaks the game, making "hockey" unplayable.
This is the case in how these sims are set up; there can be no team play.
while yes, the "Safe zones" do have "Damage disabled" they don't block bullets from shooting INTO the safe zone, and pushing around the avatars. This does little to keep them safe from the combatant's explosives from outside, being pulled out by push, or physical prim objects...
since Enemies and Allies are put into the same zone on death, it naturally makes people fight and start combat WITHIN the safe zones. Whenever we have people there testing combat, it quickly becomes a "combat zone" and not a "safe zone", regardless of if there is damage enabled or not.
My proposed solution is to implement a Linden experience, much like the official New resident areas have, such as portal park.
This Experience would:
- Allow the residents to choose a team (Red/Blue/Neutral)
- Properly teleport the Residents on death to their proper teams spawn parcels (the maps already have parcels exactly for this purpose, just not set up to be functional)
- Allow for basic instructions, rules or information (perhaps a brief "be kind to eachother" notice)
- Allow for communication between the teams (via comm channel if implemented)
- Create proper "safezones" (say, have a safe hangout area in a sky platform) via adjust damage.
- Would be simple to set up, I already know a system that can be implemented within less than an hour of configuration; its open source, and is currently used by more than a handful of sims.
- Would not require any further maintenance.
Please consider this at least.
Thanks.