[Commercial Bellisseria] Mark interior of buildings click actions as "None"
under review
Coyote Enthusiast
Currently the entirety of the interior linkset is set as a "Clickable" object.
This is because the touch handling script is in the root prim of the object, and checks when the configuration buttons are clicked.
Ideally, the interior meshes would be set to have the "None" click action, while the buttons remain the same.
This would improve visual feedback to Residents on what is and is not clickable, especially in a place where buttons are likely to be used (EG: Vendor navigation buttons).
See the attached image where the cursor shows the floor as clickable, even though no action takes place upon clicking.
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Oatmeal Linden
marked this post as
under review
Hello Coyote! Thank you for the report. Our Content Creation team is reviewing this issue for any resolution. We hope to have an update for you soon.