Connect Bay City / Nova Albion to Sansara road network
in progress
VvDrakevV Resident
With the Anniversary of Bay City coming up this weekend, it's well past time for Bay City to be connected to the rest of the Sansara road network. I've been able to physically walk out two proposed paths. Both paths would be entirely on Linden owned lands, not taking any resident parcels from existing owners..
The proposed route would start at the info hub in Dore (where the existing road out of Nova Albion ends). Continue south through the Morris sandbox and along the eastern side of historic Oak Grove, though through the portion where there are no builds. Enter into the vehicle sandbox sims and follow one of two paths from that point:
- Move south at Bethel and use the existing vehicle sandbox pathways and bridge system to translation to a coastal road in Ouranos, dropping into a tunnel or under-water road along the southern edge of Mnemosyne and the southern most edge of Abbotts (currently LL owned), then up the canal in Cowell, connecting to the road at the Noyo parking lot.
- Continue east through the vehicle sandbox, moving under water at Kapor, through the existing waterway in Stinson, under the "Bay of Space Pigs" and connecting with the roadway in either Rodeo or Omidyar.
Both routes would require an underwater road or tunnel system, though considering the quality work with such routes in Jeogeot, there's plenty of precident for that! As stated, we walked both routes from start to finish and found either LDPW or Governor Linden owned parcels the entire way. Happy to walk the route with anyone as well.
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Carmichael Caudron
So glad it's being built now yay!
VvDrakevV Resident
I couldn't wait.. I had to run the entire route of the new road from Luna to Mavericks.. I absolutely LOVE the entire concept of it!! Excellent use for previously minimally used coastal waterways while not impacting the ability to boat and fly through the corridor! Some amazing scenery above and below the seas and a bunch of nostalgia I frankly forgot existed on that part of the mainland. It's going to be so nice to be able to drive into Bay City!
Oatmeal Linden
updated the status to
in progress
Hello all! Just a quick note here to update. We are working on a connection between Bay City and Nova Albion, and the rest of the Sansara roadway systems. The connecting road is being built between Luna and Mavericks. Please be aware that work is in progress, and be courteous to those constructing the road!
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anak2939 Resident
Oatmeal Linden of Course. once finished I can drive to Heterocera or to Jeogeot Gulf or Second Norway with this new Road. I'm very Excited for this connection that I hoped for.
Oatmeal Linden
anak2939 Resident: Hello Anak! This road only serves the one mainland continent, Sansara. Each continent has its own road system.
We do not currently have any plans for a road connection to Jeogeot, as parts of Bellisseria intervene on the World Map.
You may travel between the other continents via water or air, or to the privately owned estates attached to the mainland, such as Second Norway.
Zeth Starlight
Oatmeal Linden This is great news! I'm excited to see this actually happening! I know SL residents have wanted this for YEARS!
Solo Mornington
Hi. I'm a majority landowner in Stinson, with a bunch in Rodeo. Part of the reason I pay tier on this land is because there have historically not been any roads. The Kahruvel Conservancy land always allows rezzing, and other forest lands in the area will typically have rezzing, because we're cool like that. Rez a boat or aircraft or suitable off-road vehicle, or just drive your car across the place if your goal is to get through the area without appreciating it. Or click the 'stand' button and take a stroll to a rezzable place or all the way to Cowell or Abbotts if your goal is to find all the fun stuff that you'd otherwise miss.
There are clear rights-of-way, and there are plenty of places to rez. It might be nice to have a little dock or whatever in Noyo or Davenport... The whole point of the Balance to Georgean area is to be a sandbox specifically for vehicles, with rez points. There's a dock and rez point in Ouranos which connects you to this. Abbotts is where Cubey Terra's store used to be, and there will likely always be an airstrip there, where you can rez.
So just... Take a walk through the forest sometime.
Just checked and... Stinson land claimed Dec 10, 2014. How time flies.
Huns Valen
Solo Mornington
I would not build the "red" route at all as I don't see how it could be done without sticking out like a sore thumb as it climbs to meet the roadhead in Noyo. It also gets into some weird transitions as it leaves the vehicle park and goes down to Abbotts. Likewise, I would not build a freeway over the water by the Forest of Kahruvel. It would disrupt maritime traffic and not look great next to the forest.
What I'd do:
- Start at the welcome area
- Straight south along the western border of Morris, all the way across Oak Grove
- Join up with the existing roads in the vehicle park (no need to pave them)
- Spur off the existing road in northeast Brilliant, carving through the terrain (overlay this with mesh land) to descend beneath the water in Kapor
- Remain subsurface, crossing Immaculate at the north border, continuing through Shelef and Naveh to Omidyar, where the subsurface tunnels go around the big Second Life logo carved into the lake bed
- Climb above the surface at south-central Omidyar to join the road in Davenport
I'm told there is now a "de-watering" prim setting that lets you have non-watery lighting and sound beneath the water. This could be used to great effect in the tunnel. Build the walls from semitransparent prims so that people can look out on all the wild corals and other things the Lindens and Moles like to put down there, which almost nobody ever sees.
Irishk9 Aeon
Wonder what route LDPW will take with this road now that there's a quantity of work afoot!
Irishk9 Aeon
An excellent suggestion, I fully agree with connecting Bay city to Sansara. Tis long overdue & will be really useful for a load of SL Festival activities involving the continent, roads & Bay city.
Sophie Sharkfin
As the predominant owner of Abbotts I fully support a road connection between Noyo and Abbotts, right up to the airport.
primerib1 Resident
This has been a quite complex problem. NaluriMurai Lust and I once bang our heads together to find a solution, and all solutions are ... complex to implement, especially because of the existence of "Do Not Touch" areas of historical significance there. The Noyo-Cowell-Abbotts section is particularly complex.
If that can somehow be solved, another suggestion I would like to offer is to not cut across the sandbox regions, rather to track the coastline south (Mnemosyne-Ouranos-Okeanos), then from there somehow connect to the road in front of the Luna Mall (on "Luna" region). Yes that means the road to Dore will be useless, but at least the Sansara-Bay City connection still happens.
Irishk9 Aeon
primerib1 Resident I agree that the most obviously practical & efficient way from A to B on this one is the way to go. The goal being the connection first and foremost. The rest is football as the saying goes...
IceCold Skytower
I would connect Bay City through Shermerville, from the north along that water channel that goes up to ANWR, not sure where it'd be able to connect to the road network from there however.
A
Abnor Mole
updated the status to
tracked
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