Connect Bellisseria's roads and railways to the Mainland.
tracked
SarahKB7 Koskinen
While Bellisseria is a very easy destination and departure point for the sailing communities, it isn't one for those who prefer to drive wheeled vehicles across land.
Bellisseria does not have a single solitary road or rail connection with the surrounding mainland and is impossible to drive into, or drive out from.
There are literally no bridges and no tunnels between Bellisseria and the Mainland. None. Nil. Nada. Zilch. Zero.
Bellisseria's car-owning residents cannot drive across to the mainland to visit shops, bars, clubs or other tourist destinations usually found on the mainland.
Bellisserians might purchase additional mainland parcels to start their own businesses or create second homes, if they could reach the Mainland.
The Mainland would benefit from having physical road and rail links with Bellisseria too, with increased road and rail traffic from Bellisseria.
Please connect the roads and railways of Bellisseria with the surrounding Mainland using some strategically placed new road and rail bridges, or tunnels too.
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Blueridge Azalee
for me as a SL resident, I love this idea, I drive the roads, sail the seas, fly the skies and ride the rails when I can find them, so this is the best idea I think I have ever heard. I tell people about all these wonderful things of SL. I am amazed that so many have no idea about them. I give the rez zones on all the continents roads on mainland and even give them a car to go try them out, same with free boats and I will if they take a flying lesson from me, take them to a place they can get a free helicopter before they buy one to make sure they truly love flying. I never get tired of exploring mainland as it changes quite often and some builds and landscaping are just amazing of what people can do in here and most times open for all to enjoy.
JustineJohndory Amethyst
Longer railways across more continents is a wonderful idea. Traveling by rail is a delightful way to see more of SL!
AlettaMondragon Resident
Hello, long-time Mainland travel enthusiast here. My main areas are the roads and railroads. Yet I can't agree with this suggestion.
It is as simple as looking at the map and the layout of Bellisseria and adjacent mainland continents. Are there any existing roads or railroads going to the nearby coasts of these continents that could be the connection points? No, there are none.
In more detail:
Sansara:
We got two connection points between Bellisseria and Sansara, one is at Sansara's Southeast coast (Iridium and around) and the other one is at Bleaberry Tarn. The first one is only suitable for air traffic and minimally for amphibious vehicles. The coastal regions are the event rental regions so they clearly won't be changed for this. The narrow connection to a protected land parcel in Axel can be accessed by amphibious vehicles but due to its layout, it would be pointless to build a bridge to it from Bellisseria. (The protected land parcel ends in Coburg, currently only resident-built roads connect it to the network.) There is also no railroad in Sansara's Southeastern area, and also no railroad in Bellisseria's Northwestern area, so the railroad is out of the question here entirely.
At Bleaberry Tarn the connection was made to enable sailing. There is no roadway going out to the coast there, the nearest road ends in Kemp Howe. There are also no railroads in Sansara's Northeastern area, so both road and railroad connection options are out of the question here.
Continued in comment due to unnecessary character limit.
AlettaMondragon Resident
Satori:
There are two connection points with Satori as well. One at the southern cape of Satori and the other is the Strait of Stromberg.
At the southern end it could make some minimal sense to try and build a bridge and connect Bellisseria's road network to Satori's Route 8, but it would need a lot of work to continue that road from Bagheera and the coast in Yeeowler and Scratchy is always owned by residents, so that would prevent any chance most or all the time.
At Stromberg it is a houseboat cluster part of Bellisseria that connects to Satori, so there is no road or railroad in that area. You would need a very very long bridge or tunnel there. Simply pointless.
Jeogeot:
This is the most obvious: Jeogeot's Northeastern islands are the closest to Bellisseria. No road or railroad there. Therefore building bridges or tunnels there just so they can have a dead end on NE Jeogeot is pointless.
It is also important to note that tunnels and bridges limit the clearance of waterways, since tunnels decrease depth and bridges have a certain overhead clearance, which doesn't affect masts and sails that have their collision physics shapes disabled, but other large ships with tall superstructures can crash into them and it would be either inconvenient and unreasonable to disable physics shapes in them because they need to be walkable, or it would be impossible in the case of no mod ships. In general, building bridges everywhere is not a good idea, they should be built only where necessary and reasonable, and in this case the overall infrastructure is insufficient and doesn't make it necessary, desirable or reasonable to start building bridges that would have to go through multiple regions.
SarahKB7 Koskinen
To add further, the Mainland regions surrounding Bellisseria need lots of attention too. These regions need accessible coastal roads and railways needed to make any proposed road and rail links with Bellisseria actually possible and worthwhile. Sadly, most of the Mainland roads seem to be inland and not on coasts where they're needed.
jackiewallace Resident
We have a beautiful Bellisseria and, of course, other continents as well. From my perspective, a serious problem is that due to population density, you can wander for hours without encountering a single soul. I support the idea because it promotes realistic user migration. Of course, we all know that teleporting is much easier than simulating reality by driving a car or taking a train. Since we can teleport anywhere in the world, we've forgotten how to travel.
However, before anyone wastes effort on implementing this, the primary priority should be solving the viewer crashes caused by simcrossing, keeping the gameplay experience in mind. We don't build a house by starting with the roof and then adding the walls afterward.
AlettaMondragon Resident
jackiewallace Resident I can drive, sail or fly hundreds of regions with V6 viewers without failure and not more than 3 without failure with V7 viewers. The failures are not really simulator-side at this point but the result of poor optimization in the viewer. If they ever manage to fix V7 viewers after all the mess PBR caused, it will be probably quite easy to travel with them. For now they are mostly only good to log in, sit at home and make nice, shiny things.
jackiewallace Resident
AlettaMondragon Resident The issue of simcrossing (region switching) can arise from several factors. Delays between regions, improper layout of roads (e.g., a road crossing at the junction of four regions), and even cloud hosting can significantly affect the gameplay experience. I always use the latest Firestorm Stable version. Compared to other platforms' driving experiences, there's still room for improvement, but I remain optimistic.
That said, as long as only a small fraction of people travel by, say, train (a fact I can confirm from personal experience as a regular user), this issue isn't particularly relevant. If there are resources available to make it happen, that would be great - and the few people who haven't forgotten how to truly live their Second Life will surely appreciate it.
Bavid Dailey
Is it feasible, I wonder idly, to create a roll-roll-off ferry , or maybe even a shuttle aircraft to carry vehicles back and forth ?
AlettaMondragon Resident
Bavid Dailey Not really. It would require a script in people's vehicles to communicate with the ferry and follow its movement in a non-physical way. It would look unrealistic sometimes just like trains on the SLRR and it would be unreliable on region crossings. It would be a good idea to experiment with it because that is the only way to make it work eventually. It is certainly much easier though to drive to a rez zone, take the vehicle, rez a watercraft, get to the other landmass with it, take it, rez the vehicle again (or another one) and continue driving. What is really needed is rez zones at these points. They are provided at almost all of them, so it's definitely more convenient than using ferries or building bridges.
Oatmeal Linden
tracked
Hello, and thank you for your feature request regarding additional connections to mainland from Bellisseria. We have no estimate when it may be implemented, but please keep an eye on future updates. We appreciate your input and encourage you to continue sharing your ideas to help improve Second Life.