Right-turn Lane or Reconstruction of Quenloo - Deitide Intersection of Route 9 and Route 10
planned
AlettaMondragon Resident
The problem:
The way the intersection of Route 9 and Route 10 is laid out in Quenloo and Deitide, in order to turn right onto westbound Route 10 when going southbound on Route 9, if we want to stay on the paved road, we need to cross into Quenloo just to then instantly cross back to Deitide when making the right turn, effectively similar to going through a region corner (while this is not a region corner). Doing this double sim crossing has bad effects on vehicles which we already know.
In order to avoid this, some of us turn right before the region crossing, going off the paved road and then make the right turn, so we stay in Deitide the whole time. The road parcel actually goes parallel with the region border, but the roadway doesn't. So this empty space belongs to the road too, but it isn't paved. When going the other way, making a left turn while staying on the paved road isn't that bad since it is a wider turn and the double sim crossing is a bit more spaced out, however it is just easier to use this unpaved part of the road parcel in that direction too.
The solution:
I have two suggestions for this. The easy way would be to just pave a right-turn lane parallel to the road parcel borders between http://maps.secondlife.com/secondlife/Deitide/248/197/48 and http://maps.secondlife.com/secondlife/Deitide/248/163/49 For this, the only objects you would need to remove from the roadway is the set of bollards and 3 shrubs which are exactly where the new lane should end. If you don't make the road prim too wide, the tree at http://maps.secondlife.com/secondlife/Deitide/252/171/48 can even stay where it is, but it would be better to move it 2 meters closer to the region border.
The more complex suggestion is to rebuild this corner of the intersection a bit more. In that case, the other 3 corners of the intersection should still stay the same, but this one should be lined up with with the opposite side of Route 10, so we could drive through in a straight line in both directions when we go straight through Route 10. And of course pave the right-turn lane as well, parallel to the road parcel borders between http://maps.secondlife.com/secondlife/Deitide/248/197/48 and http://maps.secondlife.com/secondlife/Deitide/248/163/49
For this reconstruction, other than the previously discussed bollards and shrubs, you would have to remove 2 more shrubs, the telegraph pole and maybe the tree as well. However if you move the tree to http://maps.secondlife.com/secondlife/Deitide/254/171/48 (2 meters east of its current position) then you can move the shrubs to it from the telegraph pole, move the telegraph pole to http://maps.secondlife.com/secondlife/Quenloo/5/150/48 The manhole cover at http://maps.secondlife.com/secondlife/Quenloo/1/162/48 can obviously stay on the newly paved roadway. This way these original features of the intersection would be preserved (just repositioned) and the intersection would finally be much more reasonable and easy to use. Please consider this version over the easy version, but if you would pave the right-turn lane only, that would be a great improvement here already. Thank you in advance.
Log In
shug Maitland
A very similar situation exists where Route 3.5 connects to Route 3 technically in Pavonia. In order to make a graceful, crash-free turn it is necessary to cut through the grass by the Serpentata sign, thus not crossing very briefly into Pavonia. By relocating the rocks and a tree it would be possible to widen the intersection and allow trafic to stay in Serpentata.
AlettaMondragon Resident
shug Maitland If the road parcel is wide enough there it is even a simpler job than this one. It's worth its own suggestion ticket.
A
Abnor Mole
planned