Set more regions to be combat enabled, but with a caveat...
tracked
Toothless Draegonne
We all know the classic LLCS. A heart that acts like a capacitor. You get teleported home instantly because someone hit you with a prim. It's flawed, it's frankly bad, but some people like it that way.
However, since Combat2, we now have options. You can set a region to be no-teleport, you can set health to be no-regen. So effectively, you can set a region to be "combat enabled", where the relevant script events will fire and where people who want to engage in combat can do, while leaving noncombatants in a completely safe state.
For classic combat regions, the old LLCS rules can remain in place just for minimal disruption. However, with no-regen, no-teleport rules, combat damage and their associated script functions could be enabled on huge swathes of mainland without affecting anybody beyond them now having a heart that may reach 0 but then nothing happens because they aren't taking part in combat, and are not using a HUD or other means to make "damage" or "death" meaningful.
Could be a good way to let people who wanna pewpew do more pewpews, without causing grief to those who would rather not.
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Oatmeal Linden
marked this post as
tracked
Hello Toothless! Thanks for the suggestion! In the future, we may add more combat 2.0 features to existing areas where this function is expected. We will mark this as tracked for future review.