BUG - sitter position badly reported on prims having an animated texture
closed
Woolfyy Resident
I use the following piece of code to check my elevator on sit on prim that i compare to the sit target and it delivers a wrong value if i sit on a prim with an animated texture.
            vector  checked_prim_landing    =   llList2Vector(
                                                    llGetObjectDetails(
                                                        llGetLinkKey(checked_prim),
                                                        [OBJECT_POS]
                                                    ),0
                                                );
Prims with no animated texture report the correct value.
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Maestro Linden
marked this post as
closed
Closing this issue, as we don't have a repro case.
Maestro Linden
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needs info
Maestro Linden
Hi Woolfyy Resident can you share a full (but minimal) script that sets an animation and demonstrates the bug?
Woolfyy Resident
Maestro Linden Hello i just made a super minimalistic script that doesn't replicate so i'll need to find some time to investigate something that replicates, as for now i circumvented using prims with not animated textures.
PS: The problem is easy to see with sitter position different from sit target. The thing is to make something simple replicating it  ...
