BUG - sitter position badly reported on prims having an animated texture
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Woolfyy Resident
I use the following piece of code to check my elevator on sit on prim that i compare to the sit target and it delivers a wrong value if i sit on a prim with an animated texture.
vector checked_prim_landing = llList2Vector(
llGetObjectDetails(
llGetLinkKey(checked_prim),
[OBJECT_POS]
),0
);
Prims with no animated texture report the correct value.
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Maestro Linden
needs info
Maestro Linden
Hi Woolfyy Resident can you share a full (but minimal) script that sets an animation and demonstrates the bug?
Woolfyy Resident
Maestro Linden Hello i just made a super minimalistic script that doesn't replicate so i'll need to find some time to investigate something that replicates, as for now i circumvented using prims with not animated textures.
PS: The problem is easy to see with sitter position different from sit target. The thing is to make something simple replicating it ...