Add more key events in the control event
tracked
P373R Kappler
While making a combo fight system i found out its hard to do it with the control events we have right now.
Would it be possible to add some more event keys which can be configured in the viewer to access the whole keyboard?
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Jenna Felton
I think it is a good request. I hope that game control system could allow to bind keyboard keys to events to allow this. But when it turns out not, then maybe this can be done via control event finally.
Then there may be some fixed key constants for left and right Ctrl, Alt keys maybe even System keys. And then could be constants for remaining keys (to reach 32 bits) which one could dynamically bind to any keyboard input.
Nelson Jenkins
The only way to do this right now is with gestures. It's a silly hack, but I've managed to make a gesture set that passes keydown (sadly not keyup) events for my computer project. I think you might need a TPV to create gestures using arbitrary keys though, and they sometimes won't work if they're already bound to something else. Fortunately almost all non-modified keys can be passed through, so you can still type with a mostly full keyboard. However, that's a nasty workaround that I'd really like to avoid for several reasons. Some way to capture all keyboard input - even only while seated - would be fantastically useful, but even only a few keys would be nice for certain projects.

Spidey Linden
updated the status to
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.

Rider Linden
P373R. Are you familiar with the new game_control() scripting event?
P373R Kappler
Hello. Well if it is possible for example to map GAME_CONTROL_BUTTON_A to a keyboard key in the viewer then it is a solution. But if not, some extra keys in the control event like KEY_1 KEY_2 etc. that can be mapped in the viewer key config to keyboard keys would be nice.
VriSeriphim Resident
This would also be helpful for vehicles, especially for air and space vehicles.
Peter Stindberg
Check here: https://feedback.secondlife.com/combat-20