Ability for a seated avatar to stay relative to the prim they are sitting on when it moves / rotates. E.g default { state_entry() { llLinkSitTarget(2,<0,0,1>,ZERO_ROTATION); llSetLinkSitFlag(2, SIT_FLAG_MAINTAIN_RELATIVE); llSetTimerEvent(0.1); } timer() { llSetLinkPrimitiveParamsFast( 2, [ PRIM_POS_LOCAL,<0,1.5 + llCos(llGetTime()),0>, PRIM_ROT_LOCAL, llEuler2Rot(<0,0,llGetTime()>) ] ); } } An avatar sitting on prim 2 should move back and forth and rotate along with the prim.