Add OBJECT_LOCKED to llGetObjectDetails
tracked
Extrude Ragu
I am working on a suite of object management scripts, and would find it useful to able to discriminate between locked objects and objects left unlocked. This would allow me to discriminate between stray objects and perma-builds in my roleplay sim when looking for stray objects that need cleaning up.
Log In
SL Feedback
marked this post as
tracked
SL Feedback
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.