Add REZ_PIN parameter to llRezObjectWithParams()
tracked
Woolfyy Resident
... and have it as a rezzed prim parameter so that only the prim having rezzed the other prims can address directly (and in a totally secuured way) the ones holding this pin number.
Use case :
- derez all the builds holding a certain PIN number without needing to know their UUID, for example with llDerezObjectPinned( integer pin, integer flag );
- send / upgrade scripts the same way
- etc.
i-e it's like having created groups of rezzed objects linked to their original rezzer prim.
PS: llDerezObject() is a "stupid" function till now as UUID changes except if the rezzed object is NO COPY so you can't rely on the original rezzed build UUID. It means that you can't easily derez a full build area i-e with furniture in just one function call. Anyway, it is not capable of any native area management.
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Lucia Nightfire
Woolfyy Resident
Lucia Nightfire Personally, my main use is not to add or change scripts in rezzed objects.
Just having pinned derez working smartly will be a huge step to manage my "worlds" made of "grapes" in spite of deploying hundreds of rezzers + rezzees needing to stay active in a sim.
WolfGang Senizen
Woolfyy Resident honestly I want a general feature for this
llRemoteManageSecret or something then allow something like llSetRemotePrimitiveParams(key, secret, prim, [params])
Give it derez too
Then can add REZ_REMOTE_MANAGE_SECRET OR SO
But that's probably a much larger piece of work
Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.