Pertains to SIT_FLAG_NO_DAMAGE in https://wiki.secondlife.com/wiki/LlSetLinkSitFlags
Currently, when an object with SIT_FLAG_NO_DAMAGE is shot whilst an avatar is on it, a combat log event is still generated and broadcasted on the combat log channel. This can lead to false positives and confusion when other avatars are using a form of hit marker/hit confirmation huds. While verbose logging is very welcome in the case of llAdjustDamage and the like, we can discard these in this use case as damage to avatars on this object is going to be either not possible, or processed in a scripted manner via on_damage/final_damage or other scripted means.