Allow starting an animation with a specific priority
tracked
Mars Tamale
There are many animations out there which were uploaded with a low / default priority. These are fine provided other overlayed animations running at the same time don't override their actions. It would be useful to be able to change that priority when starting the animation.
eg: llStartAnimationPriority("animation", 6);
Log In
Spidey Linden
Merged in a post:
Ability to freely change Animation Priority in-game
Cackle Amore
Has been a lot of times I've come across animations that I felt had their priority much too high or much too low, and it would be nice if we could freely change it in-game instead of being locked behind the upload process
SL Feedback
Thanks for taking the time to write this up — your request to let residents adjust animation priority in-world (so you’re not stuck with priorities chosen at upload) matches an existing Canny suggestion: “Animation Priority Change By User.” Since that one is already tracking the same idea, we’ll be merging your post into it so all feedback and use-cases stay in one place and are easier for the team to review together.
We don’t have an ETA to share, but adding your examples (e.g., cases where an animation overrides too much or gets overridden too easily) in the merged thread can help illustrate the impact and desired behavior.
Zoren Manray
I really wonder why we have gone for decades without this.. Priority is an additional datapoint that is added on upload anyway. so while for ease of compatibility it should still default to that why can't we dynamically change it? So much wasted space for multiple uploads of the same animation with the priority changed and so many animations that could be much more useable.
Tapple Gao
I wrote a more flexible proposal that includes this, as well as many other simple improvements: https://feedback.secondlife.com/scripting-features/p/llstartanimationwithparams-queuing-syncing-and-other-low-hanging-animation-enhan
Qim Clover
EXACTLY!!!! Please make this happen SL!!!!
Sterling Ronzoni
Additionally, there should be a way, by script, to disable all animations (such as when someone sits on an object or wears a scripted item) that have a priority of X (user-selectable number) or less, which will remain disabled until either the item is no longer attached/worn or the AV stands.
Kyle Linden
Merged in a post:
Animation Priority Change By User
Sterling Ronzoni
Currently, a specific animation priority level must be specified by the creator and after uploading it to SL, that priority level cannot be altered.
However, the priority level of each animation should be user adjustable in SL.
Adamphillip Resident
this would be great as many AO's have their priorities set way too high which causes some attachments to not animate properly,
For Example weapons like a gun's aim animations being overridden by the AO you're using.
Fenn Puppy
Great idea, I think it would not only be beneficial to be editable on the animation itself, but also as an option in LSL animation triggers.
Dolci Woodget
Yes, please!!
Load More
→