Please add an OBJECT_ESTIMATED_TRIANGLES constant to llGetObjectDetails().
This will return the streaming cost calculated triangle count for an object or agent.
This value is already known to the server for all agents, rezzed objects or attached objects.
At the advent of llDerezObject() and DEREZ_TO_INVENTORY, I'd like to create a character creator for my animesh application that allows users to swap out heads, hair, clothing, accessories, etc. and save their creations for later use.
This application needs to know current character triangles, before and after linking/delinking content since animesh currently has a 100K estimated triangle cap.
Also, this data point, when used in conjunction of other overall data, can act as a quick identifier for a linkset instead of compiling data for every link.