When using Combat 1.0 weapons, the on_damage() event caps at the 32 limit, but further damage is still processed. This makes it impossible to prevent death using llAdjustDamage and on mainland, that means they get sent home. My fastest attempt at preventing this only works 50% of the time.
We've asked to remove the Teleport Home on Death option for our sim, but were denied.
We'd like to control combat deaths ourselves through Experiences, but cannot with mainland rules.
Acceptable solutions:
* Increase the event queue to 64 for on_damage() // Maybe sufficient
* Stop processing damage after it hits the event limit // Absolutely sufficient
Either of these would allow us to use the new Combat 2.0 system in role-play situations without needing any mainland estate setting changes.