Major Update for ParticleSystem
tracked
Vincent Nacon
Particle system sorely need an overhaul and additional settings to make the best use of it. I've broken up a list of features to make tracking for each one easier for the devs.
- Texture Animation for ParticleSystem
- Easing Interpolation for ParticleSystem
- Alpha blend mask mode for ParticleSystem
- Color Noise for ParticleSystem
- Reverse Target for ParticleSystem
- Emissive Interpolation for ParticleSystem
- Select Sprite for ParticleSystem
- Offset Position for ParticleSystem
- PBR for ParticleSystem
- "MID_" Flags for ParticleSystem
- Follow a chosen attachment point
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Caian Nagy
YES! and ability of having objects as particles too
Infrared Starlight
Yes, this would be absolutely wonderful. The particle system is hideously limited, even in comparison to other metaverse platforms. I would also suggest an addendum to ribbon particles, which are world-aligned biplanar (intersecting, perpendicular) ribbons, thereby eliminating having to double up on ribbons. By having them world-aligned, in addition, it better represents flexible objects between two points: ropes, tubes, hoses, laser beams, and so on. Especially when combined with the previously mentioned flicker elimination, it would make particles better and more useful as a whole.
Atomic Infinity
Also one for particles review : when working with a ribbon mask, the particle begins at the source exactly by gradually 'growing' the first particle then when at full size it moves off up the line. But where it ends at the target, it is only ever the size of one full particle, then vanishes, so what you get is constant flickering at the target end as whole particles die.
The current workaround is to have another emitter at the target end working in the opposite direction to hide the flicker, but it is rather wasteful on the number of rendered particles in the viewer, being double what it really needs to be.
Signal Linden
tracked
Jabadahut50 Resident
Yes please. I'd also like to add the ability to set the rotational facing of the particles per axis (including random rotations per particle). The total overhaul of particles as mentioned above plus this would make particles a MUCH more viable tool to work with and could create some incredibly interesting effects.