Lately, I've come to notice that all my scripts that add or change lights are all casting incorrect colors. I've since learned that PRIM_POINT_LIGHT requires linear RGB now? I'd like to suggest that the sRGB to linear RGB conversion be done in the backend, rather than necessary in each script. That way it is compatible with every light script on SL that has been created in the past 20 years, and doesn't require updating every one of them. This seems like poor implementation, without consideration of the work people have done with lighting scripts since SL began.