Make llsRGB2Linear a backend function to fix a PRIM_POINT_LIGHT color issue.
tracked
Marjan Tomba
Lately, I've come to notice that all my scripts that add or change lights are all casting incorrect colors. I've since learned that PRIM_POINT_LIGHT requires linear RGB now? I'd like to suggest that the sRGB to linear RGB conversion be done in the backend, rather than necessary in each script. That way it is compatible with every light script on SL that has been created in the past 20 years, and doesn't require updating every one of them. This seems like poor implementation, without consideration of the work people have done with lighting scripts since SL began.
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tracked
SL Feedback
Hello, and thank you for your detailed feature request regarding the llsRGB2Linear function and the PRIM_POINT_LIGHT color issue. This idea has been brought up in the past and is currently tracked. We understand the importance of maintaining compatibility with existing scripts and appreciate your suggestion to handle the sRGB to linear RGB conversion on the backend. While we have no estimate when this might be implemented, please keep an eye on future updates. Your input is invaluable in helping us improve Second Life, and we encourage you to continue sharing your ideas. Thank you for your commitment to making Second Life better!