Particle system should follow a chosen attachment point
tracked
Zi Ree
Together with https://feedback.secondlife.com/scripting-features/p/offset-position-for-particlesystem we could add particle systems to rigged mesh that follow a certain attachment point instead of the root.
Like: PSYS_PART_ATTACHMENT_POINT, point_id
Since rigged mesh follows the bones as they are animated, a particle system can not be made to stay in sync with the attachment. This proposal would make that possible.
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Blaise Timtam
YES that would be nice. Especially as targeting the uuid of an attachment actually does not work. it keeps going to the wearer's center
Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Zi Ree
Oh, and have the same for the target. Particles always run into the center of the target, which is very unfortunate if the target happens to be an avatar. PSYS_SRC_TARGET_ATTACH_POINT (EDIT: offset was mentioned in the linked post above)
Kadah Coba
Being able to set what bone to be relative to would be nice.