Remove rez distance limit on llRezObjectWithParams
tracked
Nexii Malthus
As someone who has been scripting in SL for a long time and made many work arounds to deal with rez distance limits and now that I'm working on a region-scale game I'm trying to work on a feature where I can do a "level change" for the entire region by using llDerezObject to remove unscripted objects and swap it out with a new level by rezzing it in, then it occurred to me that the rez distance limits don't really make much sense or are way too strict. At least for parcel owners, people making experiences or tools we are left with setting up messaging systems to reposition rezzed objects to their intended destination.
In my case I want to do a complete level change of an entire region by rezzing unscripted objects in place and manage their lifetime via llDerezObject. That's my current primary usecase. But in the past I've made tools, HUDs and other things that could have benefitted from unscripted unlimited rez distance rezzing with llDerezObject control. For example a HUD that renders markers and icons, for others to see as well, which would have eliminated hundreds of scripts having to be instantiated and listening for commands.
Could you please reconsider removing or increasing the rez distance limits? If there are legacy compat concerns this change could be made only against llROWP which is still relatively brand new and unlikely to create problems.
Ideally as an experience tools scripter and region owner I should be able not to have any rez distance limits. There's really no point. Likewise I might not want to impose rez distance limits on visitors either.
As devils advocate I could potentially for the distance limit to exist for mainland for attachments on avatars, I do admit I feel wary about that. But on the other hand a consistent removal of the limit would be great to see for innovation along with a message in encouraging the use of llDerezObject to manage rezzed objects.
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Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Kyle Linden
under review
Lucia Nightfire
Max rez distance is currently 10.0 + (llVecMag(rezzing_prim_scale) * 0.5). Other than aesthetics, couldn't a prim tortured megaprim sphere be used in the meantime for your app? I use a 1x1x9001 megaprim sphere with one of my apps to rez-to-location payloads anywhere in the region. It's tapered to hide the length.
Nexii Malthus
Lucia Nightfire oh neat workaround I'll give that a go, but yeah the point still stands that the rez limit can and should be reconsidered. Just like warpPos was a workaround and the limit for pos moves was reconsidered.