Script function to toggle Locking of a Prim/Object
tracked
Madi Melodious
At the last Sim Meeting, there was a brief discussion about allowing scripts to toggle the locking feature of prims or objects. This functionality could be integrated into llGetPrimitiveParams/llSetPrimitiveParams or established as an independent function.
For security purposes, a script should not be able to modify the state of a locked object unless it has already been introduced to the object. Additionally, the script should trigger a permission event and require explicit approval from the object's owner before executing any changes.
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Madi Melodious
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Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.