Script run becomes very low in sims with many avatars
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animats Resident
Each script, at least in the Mono world, uses some time on every frame, even if the script is idle. This overhead is only about 1 - 2 us per script, but with 10,000 scripts in a sim, it adds up to using up all the script time. So, in busy regions, scripts nearly stop.
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Maestro Linden
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