Unexpected detachment of multiple worn items after sim crossing
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Kelsie Dakota
When traveling across regions by sim crossing and then detaching an item from our avatar, it often happens that we lose a whole bunch of items that suddenly detach, leaving us half naked and with some body part missing.
This involuntary detachment of items from our avatar is very frustrating, it's an obstacle to exploration, and it discourages investment in SL especially on the mainland.
I've been told that wearing multiple items on the same attachment point can triggers this problem at a server/region level, but nowadays it's impossible to have only one object per attachment point.
Strangely, it seems not everyone experiences this problem with the same frequency, if at all.
If this issue has already been raised and addressed, please excuse me.
For me, it's terribly bad. I no longer dare to travel by sim crossing, and I get a knot in my stomach every time I detach one of my worn objects.
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AlettaMondragon Resident
Kelsie Dakota This is indeed a very old problem and it has been addressed in different ways before. Firestorm viewer developers added "safeguards" to prevent this from happening, or to minimize the number of "ghosted" attachments, but I'm not sure about the SL Viewer.
I wear several items on the same attachment points, sometimes up to 3 or 4, but probably only one rigged attachment on each point. (Actually I don't think so, but the multiples are unrigged items.) I get the ghosted, detached attachments problem very rarely. Maybe twice a year, after incredibly bad crossings, getting disconnected, etc. That usually peels all my attachments from my avatar, then again, very rarely, while I easily do about 1000 region crossings each month. (Using Firestorm, so I can't tell if I could do the same with the SLV.)
While waiting for a fix or improvement on the viewer and server side, try sorting your rigged attachments so that certain types go to certain points, if you haven't done that yet. Tops to chest, pants, skirts to pelvis, underwear to groin, footwear to the feet, etcetc, also if you have quite a few rigged head attachments, distribute those evenly across the head attachment points. Since they're rigged they will show at the correct position anyway but you can avoid the attachment point clutter and in my experience attaching rigged items to joints (attachment points) where they are supposed to be helps to avoid the ghosting issue.
Maestro Linden
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