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  • OBJECT_PRIM_EQUIVALENCE Add: "If
    id
    is an avatar, 1 is returned."
  • OBJECT_PHYSICS_COST Add: "if
    id
    is an avatar, 1.000000 is returned."
  • OBJECT_REZZER_KEY Add: "if
    id
    is an avatar, that avatar's key is returned (which is the same as
    id
    )."
  • OBJECT_TEXT Add: "if
    id
    is an avatar, an empty string is returned. Use OBJECT_GROUP_TAG or llGetUsername/llGetDisplayName instead."
  • OBJECT_REZ_TIME Add: "if
    id
    is an avatar, an empty string is returned."
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