glTF Materials w/ Bake Layers as BaseColor Turn White When Editing BOM Layer
tracked
Tayln Osbourne
- Create/Apply a glTF Material with a bake layer as the BaseColor to an object.
- Add/Wear object
- Create/Apply any editable clothing/skin layer.
- Attempt to edit the applied layer.
Note: BOM bakes and displays properly outside of Edit Layer.
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Tayln Osbourne
A related bug to this that I've discovered is that BaseColor bake images will swap between users using the same glTF Material UUID based on last selection and camera distance. It appears this bug may longer just be an annoyance but a serious issue that will kill PBR adoption if/when body makers start doing "PBR BOM".
Whirly Fizzle
Tayln Osbourne: That looks like this bug: https://github.com/secondlife/viewer/issues/2570
Dan Linden
tracked
Dan Linden
Thank you for the report, Zanibar! Issue tracked. We have no estimate when it may be implemented. Please see future updates here.