glTF Materials w/ Bake Layers as BaseColor Turn White When Editing BOM Layer
tracked
Zanibar Pixelbottom
- Create/Apply a glTF Material with a bake layer as the BaseColor to an object.
- Add/Wear object
- Create/Apply any editable clothing/skin layer.
- Attempt to edit the applied layer.
Note: BOM bakes and displays properly outside of Edit Layer.
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Dan Linden
tracked
Dan Linden
Thank you for the report, Zanibar! Issue tracked. We have no estimate when it may be implemented. Please see future updates here.