Viewer Bug Reports

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ExtraFPS Crash on Mac
The viewer tends to crash, mostly after a moment when the app is on the background. It seems related to llvertexbuffer The same is happening on multiple Mac configurations Here is a partial crash log: Thread 0 Crashed:: Dispatch queue: OpenGLMT 0 <translation info unavailable> 0x10c14f978 ??? 1 libsystem_platform.dylib 0x7ff80361beb3 _sigtramp + 51 2 AppleMetalOpenGLRenderer 0x123ec49b3 GLDContextRec::testFence(GLDFenceRec*, int) + 27 3 GLEngine 0x7ffa21b5c76e gleTestSync + 149 4 GLEngine 0x7ffa21acd471 glWaitSync_ListExec + 22 5 GLEngine 0x7ffa21b4e80a gleCmdProcessor + 80 6 libdispatch.dylib 0x7ff80343f7e2 _dispatch_client_callout + 8 7 libdispatch.dylib 0x7ff80344c8f2 _dispatch_lane_barrier_sync_invoke_and_complete + 60 8 GLEngine 0x7ffa21abd580 glDeleteBuffers_ExecThread + 25 9 Second Life Release 0x103ef5e08 delete_buffers(int, unsigned int*) + 392 10 Second Life Release 0x103efbec6 LLAppleVBOPool::free(unsigned int, unsigned int, unsigned int, unsigned char*) + 54 11 Second Life Release 0x103ef5040 LLVertexBuffer::~LLVertexBuffer() + 176 12 Second Life Release 0x103ef570e LLVertexBuffer::~LLVertexBuffer() + 14 13 Second Life Release 0x1028ba2cf LLPointer<LLVertexBuffer>::unref() + 79 14 Second Life Release 0x103ea8bbd LLFontVertexBuffer::reset() + 77 15 Second Life Release 0x103f2738d LLComboBox::setCurrentByIndex(int) + 221 16 Second Life Release 0x103f266bc LLComboBox::add(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>> const&, EAddPosition, bool) + 236 17 Second Life Release 0x102f68c91 LLFloaterTools::updatePopup(LLCoord<LL_COORD_TYPE_GL>, unsigned int) + 1281 18 Second Life Release 0x103a18673 LLViewerWindow::updateLayout() + 307 19 Second Life Release 0x103a15cac LLViewerWindow::updateUI() + 11532 20 Second Life Release 0x102a1d5a9 LLAppViewer::idle() + 1561 21 Second Life Release 0x102a1b89e LLAppViewer::doFrame() + 1918 22 Second Life Release 0x102a1acc7 LLAppViewer::frame() + 55 23 Second Life Release 0x1029c5fcf -[LLAppDelegate oneFrame] + 15
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Some curved surfaces of some hollowed prims are not smooth-shaded
The attached images demonstrate some rendering artifacts I have just encountered. One was taken with viewer version 7.1.10.10800445603 and one with ExtraFPS RC (7.1.11.11565212741). Both exhibit the same faults. The bells in the images are made of prims. The hollowed-out and profile-cut torus that forms the side wall is now divided into four circular bands with shading discontinuous between them. Viewing in wireframe confirms that these divisions correspond to the actual division into bands of triangles. I experimented with a few more types of prims (the white ones in the images), and several show the same thing. Notice that the surface forming the inside of the torus hole is smooth shaded, only the outside (the "hollow" face) has discontinuous shading. Cylinders also have this, but spheres do not. No earlier version of the viewer is available to compare, but I have never seen this before. I note that an older version of the Firestorm viewer (7.1.9.74745) is still able to login and does not have these faults, but the current one does (7.1.11.76496), suggesting that this is a recently introduced problem originating with the official viewer. There is also a shading anomaly that is common to all the viewers mentioned, and is shown by the Tube prim at the top left of the images. Here too there is a perceptible division into circular bands of the inner face of the outer cylindrical skin of the tube. Yet these bands meet with zero exterior angle. None of the other faces of the tube show this anomaly. As this is present in the older version of Firestorm, this looks like a different problem of older origin. No graphics settings or tweaks to texturing properties (shininess, normal map, switching to PBR, etc.) affected any of these observations. The images are screen shots. Viewer snapshots are the same.
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