Server Bugs

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Log-in at "Last Location" or "Home" fails ("location not available" - but Sim is up)
Since around 1.5 weeks (22th/23th July, I would say), I become moved (after logging out on "my" Sim) on the log-in to various SafeHubs. This happens if I log in at the Sim, I was on at logout ... same as if I I try log in "at Home". It happening to me 100% on "Demelo" (RC LeTigre, Mainland, Full Region) ... ... if I log-out/in on "Fishergate" (RC Magnum, Mainland, Full Region) it happens rare, maybe 25% ... ... doing it on "Podyan" ("Second Life Server 2026-07-10.29122504250", Mainland, Homestead) it nearly never happens. "location not available" usual meaning, the Sim is down or overfilled or have other troubles. But the Sim is online and "normal" working ... people (and also my Bot/scripted Agent) are on it. If I try then from the SafeHub a Teleport-Home, it average fails. Doing a TP to one of the Sims around, it mostly gone right ... and I can walk over the Sim-border with no problems. Also doing first a TP to "somewhere" ... and then TPing to Home ... works ("as usual/typical"). The "log in"-problem is happening also to other people ... (where some complaining then also "why them are not allowed ...", as them think, they being banned). Also the Teleports are sometimes need very long time. Some people reporting, them was need multiple times to finally TP successfully ... (and sadly not all have that patience). After the "Rolling Restarts" last week (29th July ?), the Sim seems to was show the "Failed to grant capabilities"-error or so ... ... and someone was request a restart at the support ... and for "1 day" the log-in fail was gone (then it came back). As a little side-note: The mobile Viewer becomes redirected to the "Campwich Forest"-Sim ... this seems to be a "mobile Hotspot" and not a SafeHub ... and it is "Moderate"-rated only, not "adult".-rated, as "Demelo", which can cause problems about the appearance on an other rating.
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Simulator occasionally halts scripts on region handoff when they have collision and/or llSleep()
I first became aware of this when I noticed my aircraft weren't going into "taxi" mode on landing. It was hard to chase down the origin of this behavior, but I eventually discovered that a script containing collision_start()/land_collision_start() event handlers was being TURNED OFF on region crossing... but only on rare occasions. I might cross 20 borders without this happening, or even 50 or more. It seems like it's more likely to happen in certain areas, such as the stretch of sims starting just south of Santa Catalina and continuing east across the Blake Sea to that giant four-sim airport in the Norwegian area. I suppose if they're homestead sims, that could explain why that particular area seems more susceptible to it. That has been by far the most reliable place for reproducing this bug. I grepped all of the scripts in the whole object for llSetScriptState() calls. There are none. (No reason there would be in the first place.) I found that removing an llSleep() call just after a collision_start() event caused the rate of the script halting to be greatly reduced. I theorize that the chain of events is something like this: Vehicle crosses sim border. Occasionally, this causes a spurious collision_start() or land_collision_start() event. (This happens well up in the air, obviously, so it isn't a "real" collision. Probably a race condition between the vehicle and avatar entering the sim in some stochastic order.) Something about the invocation of llSleep() when the vehicle is still actively being handed off fritzes something in the simulator; and it responds by halting the script, OR by failing to return control after llSleep()'s time has elapsed. Whatever the cause, the script's "Running" checkbox is disabled, and it is quite inert.
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