🪰 Viewer Bug Reports

• Use concise, precise descriptions• Do not include sensitive information. • Create a support ticket at https://support.secondlife.com for individual account issues or sensitive information.
Applied Alpha Textures Lose Opacity In PBR Viewers
I've noticed that textures which contain an alpha layer, which use an applier to apply them to meshed body parts (either head or body) lose approximately half of their normal opacity when viewed in PBR viewers. However, when using the exact same avatar in earlier non-PBR viewers, such as Firestorm v6.6.17, the applier texturing appears perfectly normal, with seamless blending of applied textured avatar parts with BOM surfaced avatar parts. Attached below are three photos, showing a large black tattoo which is intended to cover the neck and upper chest. The tattoo is applied to the mesh head (with a HUD based tattoo applier function), and a matching BOM body tattoo is worn over the mesh BOM body. As you'll see, the overall tattoo looks completely dark and normal in the earlier non PBR version of Firestorm (v6.6.17). But, the exact same tattoo loses approximately half of it's opacity in the head section (with applier function) when used in two different PBR viewers, Firestorm v7.2.4 and Second Life Viewer v26.2. Therefore, this is a bug that has been caused by PBR viewers and requires a viewer bug update fix to allow Residents to use their favoured BOM and applier avatar parts together without losing their intended full functionality. A PBR viewer update would also enable the continuation of legacy avatar parts that may no longer be supported for BOM updates, or no longer available and have become irreplaceable. PBR has technically "broken" these body parts.
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SL Viewer
Unsupported bones permanently affect subsequent animations
The animation uploader currently allows animations to include additional Bento body bones that are not part of the supported body animation skeleton for standard human avatars, such as Spine1–Spine4. Because these bones are not reset by Second Life's default animation system, they remain in their last animated state after the animation ends. As a result, subsequent, perfectly valid animations can appear broken, even though the problem actually originates from a previous animation. This makes the issue extremely difficult to diagnose and causes creators of correct animations to receive support requests for problems they did not create. Because the animation uploader accepts these unsupported body animation bones without any warning, creators may not even realize they are exporting animation data that can affect subsequent animations. This is not just an issue for individual animations. Full-perm animation packs are widely reused by furniture creators throughout Second Life. A single incompatible animation pack can therefore affect a large number of products created by different people, while the resulting support requests are often directed at the wrong creator. Possible solutions Reject unsupported body animation bones during upload. Warn creators when unsupported body animation bones are detected during upload. Automatically reset unsupported body animation bones when an animation ends. Addressing this would significantly improve compatibility between animations from different creators.
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SL Viewer
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