🪰 Viewer Bug Reports

• Use concise, precise descriptions• Do not include sensitive information. • Create a support ticket at https://support.secondlife.com for individual account issues or sensitive information.
Unsupported bones permanently affect subsequent animations
The animation uploader currently allows animations to include additional Bento body bones that are not part of the supported body animation skeleton for standard human avatars, such as Spine1–Spine4. Because these bones are not reset by Second Life's default animation system, they remain in their last animated state after the animation ends. As a result, subsequent, perfectly valid animations can appear broken, even though the problem actually originates from a previous animation. This makes the issue extremely difficult to diagnose and causes creators of correct animations to receive support requests for problems they did not create. Because the animation uploader accepts these unsupported body animation bones without any warning, creators may not even realize they are exporting animation data that can affect subsequent animations. This is not just an issue for individual animations. Full-perm animation packs are widely reused by furniture creators throughout Second Life. A single incompatible animation pack can therefore affect a large number of products created by different people, while the resulting support requests are often directed at the wrong creator. Possible solutions Reject unsupported body animation bones during upload. Warn creators when unsupported body animation bones are detected during upload. Automatically reset unsupported body animation bones when an animation ends. Addressing this would significantly improve compatibility between animations from different creators.
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SL Viewer
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tracked
BOMs and Alphas Removing Previously Applied BOMs and Alphas
I am submitting this feedback ticket on behalf of my friend, account name VileCxrpse, who is having some issues with accessing the support forum but this issue is very strange and we need assistance in getting it resolved. This issue may not be reproduceable for anyone but I am a fairly new resident in Second Life (account is less than a week old) and I have been running into this issue since day one. The issue is this: when applying a BOM or an Alpha, it removes the most recently applied BOM or Alpha that I put on my avatar. I had a friend of mine log into my account and she did not have this issue and was able to get multiple BOMs applied without issue but for some reason, on my side, doing the same exact thing, I run into this problem. Here are the things we have tried in an effort to resolve the issue: Recreated the avatar from scratch/default and rebuilt it entirely Rebaked BOMs Reset all attachments Uninstalled and reinstalled Firestorm entirely (we tried the standard launcher as well and the issue was also present there) Ensured that the correct LEL head alpha was applied (BOM Head + Body with APPLIER eyes) and a few other miscellaneous things but we have tried so many things to try and resolve this. I am including a video of this occurring so that you can see in real time what is happening (apologies in advance for the discord link, it was the only way I could get the video from my friend). https://cdn.discordapp.com/attachments/1524205835641815170/1525289403864580186/2026-07-10_19-36-35.mp4?ex=6a52d7f4&is=6a518674&hm=f0411a1a69404f2b44b2b91a54cbe41c90175a61b9f92bc5517837718a8965d1& Please help! Thank you!
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SL Viewer
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needs info
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