Land & Public Works

Linden Department of Public Works
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Zindra: Road Network - additional North-South-connection with expansion-lands
Maybe "urgent" about the parcel availability at the moment. The Zindra-road-network have only 1 connection from North to South. This wont change with the new lands at the South-East and wasn't with the fresh rolled out at South-West. (see "Roads NorthSouth"). I suggest a "Underwater-Tunnel" connection between Chinstrap ... to the ocean-rezzzone on Linkous ... to the road at McFarren/Novarez ... to the town-road network at Wendersley/Donathan. (see "West enhancement"). At the moment the parcel on Chinstrap isn't shown as reserved, so it is a bit urgent! Part (1b): At the road end on Chinstrap, the road can gone East down to the ocean and go into a tunnel (glass-tunnel, as like on Belli - them look matching futuristic), making a turn to North and going tough the public land on Popke and Gatcharl. At Gatcharl the ocean turn to be less deep, so it can be digged into the ground (no more glass). Part (1b, too): At Linkous is a rezz-zone. This could be enhanced to a small, sandy island, where the tunnel gets back to the surface ... "Parking Lot", some beach deco, small pier (boat-rezz) ... and back down under water. The Tunnel can going in 45° angle trough Tashina and Nine (not as I drawing it) to turn then straight North at McFarren. Part (2b): At McFarren is a "Road"-parcel on the beach, but the Tunnel can get at the normal Beach back to the surface with a road up the Hill to the existing road. On the other side of the existing road it get back down below the water. Part (3b): The Tunnel can go North at Novarez, then 45° on Desantos to Conroy and turn straight up North to connect at Wendersley/Donathan to the regular roads. This concept takes just a small piece at the new Sims for a road (barely it mit work also "half-half" on the small stripe at Popke). The whole rest is all public lands and takes no additional space. It is adding a 2nd North-South connection. It connects 3 complete different roads and includes 1 rezz-zone. Also it adding 2 attractions: Tunnel-build ... and a new, small island at the rezz-zone.
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More Premium gifts for male avatars
I'm a Premium member since forever, and I was delighted when semi-regular gifts got offered for Premium members. They often were from a home/garden or gadget category, which was perfectly fine. Later, when the Lab sought collaborations with popular designers and released designer branded gifts, they became more fashion and accessory oriented, but as such, still catered to all genders, with the collaboration partners usually offering 1 gift for female AND male avatars. This is what I expected from the inaugural event at ACCESS, but I got dearly disappointed. The number of participating designers was impressive, the number of gifts that could be used with male avatars was not. It was not even close to the roughly 40% in previous installments, but more in the range of 1-digit percentages. As a paying Premium member for almost 2 decades, with those gifts by now included among the officially announced perks of a membership, I felt duped. Sure, I did not become Premium because of those gifts. And I would stay Premium even if those gifts would vanish. But if you say (paraphrased) 'Premium members get cool gifts every now and then', then you should make sure that ALL Premium members should get those gifts. I'm not even expecting 50% (or 100%, like when the gifts were not primarily fashion items). SL is a rather feminime world when it comes to fashion, but I would have hoped for at least 30%, better 40%, of the gifts being usable for male avatars. And yes, the irony of suddenly being the disadvantaged gender does not escape me. You're preaching to the choir here. I have my doubts though that this was an intentional message, and merely assume an oversight, or negligence. So, please, more male fashion, or more gifts - like before - from gadget, landscaping, home and garden, vehicles, etc. Thank you!
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Connect Bay City / Nova Albion to Sansara road network
With the Anniversary of Bay City coming up this weekend, it's well past time for Bay City to be connected to the rest of the Sansara road network. I've been able to physically walk out two proposed paths. Both paths would be entirely on Linden owned lands, not taking any resident parcels from existing owners.. The proposed route would start at the info hub in Dore (where the existing road out of Nova Albion ends). Continue south through the Morris sandbox and along the eastern side of historic Oak Grove, though through the portion where there are no builds. Enter into the vehicle sandbox sims and follow one of two paths from that point: Move south at Bethel and use the existing vehicle sandbox pathways and bridge system to translation to a coastal road in Ouranos, dropping into a tunnel or under-water road along the southern edge of Mnemosyne and the southern most edge of Abbotts (currently LL owned), then up the canal in Cowell, connecting to the road at the Noyo parking lot. Continue east through the vehicle sandbox, moving under water at Kapor, through the existing waterway in Stinson, under the "Bay of Space Pigs" and connecting with the roadway in either Rodeo or Omidyar. Both routes would require an underwater road or tunnel system, though considering the quality work with such routes in Jeogeot, there's plenty of precident for that! As stated, we walked both routes from start to finish and found either LDPW or Governor Linden owned parcels the entire way. Happy to walk the route with anyone as well.
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