Land & Public Works

Linden Department of Public Works
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Connect Bay City / Nova Albion to Sansara road network
With the Anniversary of Bay City coming up this weekend, it's well past time for Bay City to be connected to the rest of the Sansara road network. I've been able to physically walk out two proposed paths. Both paths would be entirely on Linden owned lands, not taking any resident parcels from existing owners.. The proposed route would start at the info hub in Dore (where the existing road out of Nova Albion ends). Continue south through the Morris sandbox and along the eastern side of historic Oak Grove, though through the portion where there are no builds. Enter into the vehicle sandbox sims and follow one of two paths from that point: Move south at Bethel and use the existing vehicle sandbox pathways and bridge system to translation to a coastal road in Ouranos, dropping into a tunnel or under-water road along the southern edge of Mnemosyne and the southern most edge of Abbotts (currently LL owned), then up the canal in Cowell, connecting to the road at the Noyo parking lot. Continue east through the vehicle sandbox, moving under water at Kapor, through the existing waterway in Stinson, under the "Bay of Space Pigs" and connecting with the roadway in either Rodeo or Omidyar. Both routes would require an underwater road or tunnel system, though considering the quality work with such routes in Jeogeot, there's plenty of precident for that! As stated, we walked both routes from start to finish and found either LDPW or Governor Linden owned parcels the entire way. Happy to walk the route with anyone as well.
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Allow Known & Trusted Users to Perform Minor Mainland Road Fixes
LL should work with trusted users (well-known builders/creators) to fix some of the most glaring deficiencies on mainland roads. (EDIT: I understand people have proposed this before, unsuccessfully, because it involves giving people rez rights on the mainland. I get that, but one workaround would be for a Linden to take a copy of the relevant pieces of road, let the builder/creator fix it in a sandbox, then give the fixed version to a Linden who can rez it in-world.) Many roads on the mainland look way out of date, and there are a number of trouble spots that vehicles consistently have a hard time handling. I've attached some pics, but any resident who drives regularly can name 4 or 5 spots off the top of their head. It seems that some roads were designed to be “bad” to make them challenging, but the ever-present lag issue, among other things, makes them more frustrating than fun. Not to mention some of these roads are just plain ugly. In the ~20 years since the Mainland first opened, users have demonstrated the capacity to build roads on their own property that are at least as good as the current mainland roads, and in many cases substantially better. There are plenty of content creators who already sell road pieces, and I’ve even made a few myself even though I’m terrible with Blender. Many of these issues can probably be fixed in just a few hours by a competent builder, and would not require any interference with private property or significant changes to land impact. Users can work with LL staff to design the fixes in advance and simply “drop them in” when they’re ready, with minimal interruption to the traffic flow. Picking users for different projects could work just like a RL city picking a contractor. The Moles seem mainly focused on Bellisseria, and there simply aren’t enough of them to do much beyond that, but there are enough users who are more than capable of doing this for very little compensation, so why waste that talent? The mainland is at risk of becoming a wasteland, and while some problems might take a lot more work, these defects are low-hanging fruit that would noticeably improve the mainland experience with minimal investment of LL staff time.
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