Land & Public Works

Linden Department of Public Works
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Connect Bay City / Nova Albion to Sansara road network
With the Anniversary of Bay City coming up this weekend, it's well past time for Bay City to be connected to the rest of the Sansara road network. I've been able to physically walk out two proposed paths. Both paths would be entirely on Linden owned lands, not taking any resident parcels from existing owners.. The proposed route would start at the info hub in Dore (where the existing road out of Nova Albion ends). Continue south through the Morris sandbox and along the eastern side of historic Oak Grove, though through the portion where there are no builds. Enter into the vehicle sandbox sims and follow one of two paths from that point: Move south at Bethel and use the existing vehicle sandbox pathways and bridge system to translation to a coastal road in Ouranos, dropping into a tunnel or under-water road along the southern edge of Mnemosyne and the southern most edge of Abbotts (currently LL owned), then up the canal in Cowell, connecting to the road at the Noyo parking lot. Continue east through the vehicle sandbox, moving under water at Kapor, through the existing waterway in Stinson, under the "Bay of Space Pigs" and connecting with the roadway in either Rodeo or Omidyar. Both routes would require an underwater road or tunnel system, though considering the quality work with such routes in Jeogeot, there's plenty of precident for that! As stated, we walked both routes from start to finish and found either LDPW or Governor Linden owned parcels the entire way. Happy to walk the route with anyone as well.
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A Bay City-Sized Airport in Bellisseria
Right now, most airports in Bellisseria are a strip of asphalt, a small rez area, and that's about it. Belli Fairgrounds and Shell Yeah are a little bigger but they're still cumbersome to use if there's more than one aircraft there--even small ones. I know LL has many reasons to not want to deal with airport nonsense, but Bay City has been around for a very long time, and if it was impractical to manage, presumably they would have closed it by now. Bay City has a terminal and plenty of room to move a moderately sized aircraft, but still functions with a short auto-return time and a limited rez area. It's perfect for pilots who like airline roleplay and still requires very little oversight day-to-day. A larger airport in Belli would draw more pilots/sailors to the area, potentially for LL-run events, and make more Belli residents aware that SL aviation exists, giving some of them one more reason to stick around. It seems your business plan is to jam-pack Belli with (revenue-generating) residential areas rather than make it a free-for-all like the original Mainland. But with a buffer of one or two sims (like Belli Fairgrounds, and Bay City for that matter), pilots could get in and out and residents would experience little to no increase in low-flying aircraft. We appreciate what you've already done to make Bellisseria aviation-friendly (existing airports, the covenant, etc.), but if you want to make it appealing to a wider audience, you need at least one airport that can fit more than one or two single-engine prop planes at the same time.
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