✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Support for map tiles for infinite draw distance.
Per Geenz Linden's request at the last Creator User Group meeting, here are two minor features which would help make the "infinite draw distance" code much easier. The goal is to have SL look like Google Earth in the distance - you can see distant terrain, at low resolution. This makes the big world real to users. For an overview of what that's about, see this video: https://www.animats.com/sharpview/technotes/impostor.html Technical discussion: https://www.animats.com/sharpview/technotes/impostor.html Github repository: https://github.com/John-Nagle/maptools License LGPL. So, the feature requests: Access to the height map. Currently, to get the height map, someone has to create a "bot" account which logs in, visits thousands of regions, records land elevation data, and uploads it to a server. Many users have done something like this, to create terrain models. Flying over the whole grid regularlyis a headache, and bothers some users. Some way to get this terrain info via an HTTP request would simplify things. Along with this, it would be very useful to be able to get the present map tiles without the "FOR RENT" and "FOR SALE" overlays. A set of map tiles taken at 64m or 128m above ground level would do this. Asset upload and wrangling tools. With the new pricing for Premium Plus, uploading a full set of map tiles is affordable. Mapping mainland requires about 30,000 image assets, which are currently 256x256. This is about 6GB of asset content. (It is not necessary to make impostors for isolated single-region estates - you can never see them from the outside. This cuts down the load.) The mechanics of uploading are somewhat painful. Bulk upload is supported, but everything ends up in the root inventory folder. It would be helpful if uploading a folder with subfolders resulted in corresponding inventory folders. That's useful for other purposes. We need to get the UUIDs of the textures and meshes uploaded. This is currently done by putting all the tiles into a prim, and running a script in the prim to scan the prim's inventory. A better approach would be nice. We'd also like to be able to get mesh UUIDs for meshes we have uploaded. Mesh UUIDs are not usually exposed in SL, so that's worth thinking about. If that UUID info were only available to the uploader, it would not be a security issue. The uploader already has their glTF file. Note that this requires the asset UUID, not the object UUID, because the map is made of assets that are not associated with the currently visible regions. That's enough to get to the point where what you see in the video can be deployed grid-wide. If LL wants to take over this entire effort in future, that's fine with me.
6
·
Inventory
Cowork (Anthropic) to tame large inventories
Hear me out. If cowork can organise years and years of harddrive mess, identify and remove duplicate items, then there MUST be a way to do it for inventory items. Seriously, I would pay real money to have a LL approved and trained ai get in there and do some heavy cleaning. Think of all the storage space you could save, LL. And all the user time saved when people can find their stuff. If it was a LL initiated tool, it would be able to know things not necessarily available to users - like object creator without having to rez it first. It could know categories of things and what percentage of users delete a freebie set from 2008. If the helper ai was presented as another avatar you could talk to, it could just ask intelligent questions like, do you want all the freebies you gathered at the newbies hubs? If not easy clean, or simply moving it all into a "pre trash" folder so the user can have a look at it before the final chuck. And have it read all the notecards, figure out if there is anything important, if so categorize and if not pre or trash it. The ai could ask, you have ten years with of grid affairs notecards those are all in the past, keep and organise or delete? If this could all happen in a private space where the ai could assist with the identification and outcome for the 1000 things called object in your inventory by doing a quick rez, you give it the thumbs down, gone. Thumbs up initiated a rename where possible and it's pushed into the new organisation structure. The user would have feedback in the proposed organisation so that they can actually figure out what is what after. This last thing would require user interactions but if the ai is presented as an Avi it amounts to body doubling and more people might get further in the process than they do now 'just trying to get organised ' EVEN just some fundamental help could help, this could be billed as a one off service, or perhaps a once per year included at the highest tier. I hope this doesn't seem too far out there, because currently available tech COULD do this, it would just need the right access and implementation.
31
·
Inventory
·
tracked
Load More