As we know, we have had the ability to link together multiple prims, mesh objects. I would like to see an expansion of this fuction but with BOM layers, specifically, with tattoo layers and or same type bom layer (except for those limited by 1). ✦ Why of this? Sometimes, it's just tired to look up for a layer and go wear layer by layer to make a precise preset, I firm believe that this will help to have a more optimization organization of the tattoo layers that we wear, for example: I got X product which its a makeup up kit, it contains Eyebags, Blush, Lip Gloss, etc. I have already wear and tint the only layers that I wanted to wear, my "ideal combo". ✦ How it could works? From the inventory or even the apearance tab, I select all the layers that I want to turn into one with the "combine layers" button. Then, a new window appears as if I were going to create a new tattoo, this could be a new type of layer even, same proccess, to name it. Maybe there can be also a confirmation of all the layers that I have selected to be sure that everything is all correct. ✦ Notes and limits Information extracted from Second Life Wiki Link and Limits • Due to limits, you can only link up to 256 prims > Not sure how many layers could be able to combine. • In addition to having the same owner, each of the prims must have modify permissions as well as compatible copy-transfer permissions > Obviously owner only can, and only layers with modify permissions. • Max. # of clothing layers - 60 (I believe is 62 now?) including alpha, tattoo, shoe base, physics, socks, gloves, undershirt, underpants, shirt, pants, jacket, skirt > The weight of the new combine layer should be the same for all the layers it contains, respecting the standard and limit of layers to wear.