✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Priority Loading feature on objects, and an "Only load objects with Priority" viewer setting
Loading into a large event, or a well-decorated region can be a hassle, especially for those on low-end computers. It is not uncommon for vendors to use high resolution textures that seem to load after everything around you has loaded first. This often forces users to idle for long periods of times in shopping event regions and stores, just waiting to see the things they might want to buy. In the early days of an event's opening, this often means jam-packed regions for multiple days straight. This request will help ease this bottleneck, and allow those on lower-end machines to shop with ease. I am suggesting an optional setting in the edit window that pushes an object's textures to the front of the rendering queue. This option would only be enabled for objects a user owns, that are modifiable, and that are set to sale, or have their "click to" setting set to "Buy" or "Pay". By default, with this setting enabled, a user would see these priority objects' textures load in first, before anything else, with all other objects displaying the unloaded grey texture until the priority objects are finished. In addition, there should be an option in preferences to ONLY load textures on priority objects, leaving everything as untextured mesh shapes, and one to IGNORE priority and render objects normally. In any case, avatars, terrain, and environments would be unaffected by this setting, since they have their own optional rendering settings already. It's kind of a "show friends only" but for vendors!
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Mesh with physics, fluttering clothes, hair, and accessories
Now the mesh in sl has no physics at all, you wear stiff clothes, with stiff hair, as you walk, the fabric stretches against your body into strange shapes, when you sit down, your long hair will bend 90 degrees to fit your legs. everything is very stiff. When i see those long flowing hair and those fluttering gorgeous skirts, i miss the good old days. Even though they look messy sometimes, but that's intuitive. But the prims is behind the times, everything is in mesh now. Why not give mesh physics too! Mesh greatly improves the quality of props in sl, but it loses the most intuitive physics, they just look good, but once they move, they will reveal their flaws. This is just like how people used to paint gloss on textures, only viewable from the front, otherwise it will be a mess. Now we have the advanced lighting, PBR, make objects looks more and more real, there's one step left, that is mesh physics! Imagine a cute girl with long flowing golden hair, wearing a flowing dress, dancing gracefully, her hair and clothes fluttering with dance, how beautiful! You must watched MMD dances! fluttering, inertia, collision, make MMD dances lifelike! SL need mesh physics, we can dance in sl like MMD! Many similar games already have these physics effects, but sl has not yet, please! If we have mesh physics, how to deal with rigged object is a problem. Could we make old items physics-enabled with edit? Or only the authors can handle it to release a update? What tools could authors use? There's really many problems.
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