✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Group Auditing, Features, and General Overhaul
There are a number of quality of life improves that could be made for groups within SL. Restricted to officers & owners (or even owner only), these could help properly manage a larger group size or those with moderators to effectively manage and adhere to group rules. General auditing: This can be useful for a number of groups, especially paid ones, where a user can be listed as to when they joined, or a list of which users have left, and by what means. Such as, left voluntarily, or ejected. This would be helpful for those with groups which go through payment cycles to ensure a user has paid before a specific day as they claim, or to understand why a user is no longer within a group. It also helps to welcome new group users and assist them more where necessary. Logging: Logging and flagging messages where users may report a message that they require moderators to follow up on, and owners to go back and re-read through the logs to review any actions taken. This can also include deleting messages (such as scam/phishing links, which are a problem lately). Strike System: Where users may be issued first, second, and final warnings before being ejected/banned. This can help moderate the group to understand why the user has been warned and - if notes are appropriate - inform other moderators of which rules have been violated. Rule agreement upon joining: Where users may read and agree to a set amount of rules given upon joining said group. This could also give users an idea of what they will get within the group, such as gifts, notices, land, experiences, etc. More space would be desired within the group description that would list these rules and expectations, and their confirmation of acknowledgement before they can enter. This would also benefit from a similar system as the marketplace, with numerous translation options available for those who speak another language than the group's primary, changeable via a tab system if available. Scheduled Notices: This is usually done with external systems but would be a great benefit to a number of groups where notices can go out when events begin, scheduled in advance. Notices could also be reviewed by other staff / moderators with appropriate permissions to ensure everything works seamlessly. Longer notice length: Currently, the notice length cap is a bit too short to get every detail in fully. Sometimes, a notice goes out well but then is missing a part of it when visited in the group profile, chopping off messages and links. Options to include more than one attachment: This is handy if an object, LM, and/or notecard needs to go out all at once. Ultimately, I believe that groups may benefit greatly from a general overhaul to improve them for many different user types and how they are utilised. They are a bit dated now, and need to be treated with a bit more features to catch up with how fast Second Life has grown. The most we can do at the moment is mute, eject, ban, and warn, but we need more options to moderate chat and make it safer for everyone within.
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Stop Phishing Links being posted in Group Chat
Lately a lot of SL groups have been getting hit by spammers posting phishing links that look like real Marketplace stores. Here’s an example of the kind of thing going around: [12:16:37] Rẙaḽīể (ryalie): New store! Outfit + Shape, Everything is free, limited quantity https://marketplacsecondlife-style-body-mesh-catwa-185089.store It’s clearly meant to trick people, and residents are falling for it because it looks close-ish to a legit SL URL. People are losing their Lindens because their accounts become compromised, thinking they’re logging into a trusted site. The scammers then use those compromised accounts to spam other groups (sometimes even pay-to-join ones), which just keeps the cycle going and leads to more stolen Lindens and MORE hacked accounts. My suggestion is to remove clickable URLs in group chat and IMs unless they’re from trusted sites. Maybe have a whitelist for known, safe domains like: marketplace.secondlife.com secondlife.com community.secondlife.com flickr.com primfeed.com gyazo.com Or other KNOWN and trusted sites. Everything else could just show up as plain text or with a warning before opening. Other possible options could include: color-coding links (safe ones in green, unverified ones in grey or red), adding a short delay before opening non-trusted URLs (“This link will open in 5 seconds”), or even giving users a setting in Preferences to allow clickable links from trusted domains only. This would stop a lot of the spam and protect people from phishing. It would also cut down the workload for in-world group moderators (who constantly have to boot spammers) and reduce support tickets from compromised accounts; meaning less work for your support team, cost savings for you, and a safer experience for everyone. Thank you!
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Star Trek: Advent - Roleplay - Interview Pitch for Lab Gab
Project: Star Trek: Advent Creator: Captain Charles Daystar (icarusunholy) Type: Longform collaborative RP universe with custom builds, custom scripts, and a fully original cinematic timeline Pitch Summary Star Trek Advent is a live episodic roleplay series set in the TWOK era that revolves around one idea: the universe grows through the people who play in it. Advent doesn’t recycle canon endlessly. It builds forward. Every player, every guest, every allied RP group helps shape the lore, and those contributions actually matter in future episodes. This is a cinematic SL series where the world evolves because the community builds it together. What the Project Is A continuous story following the USS Advent in 2286 Weekly live roleplay sessions with branching arcs shaped by player decisions High detail custom meshes: starships, sickbays, engineering decks, alien worlds, props, HUDs, creatures, and cultural sets A blend of cinematic visuals, deep storytelling, and character-driven drama A world open to alliances, crossovers, and guest arcs that become permanent parts of the lore Why It’s Interesting Most Trek RP in SL leans on nostalgia or repeats scenes from old shows. Advent builds its own canon from scratch. Players directly influence the timeline. A one-session guest appearance can become a season arc. A small idea offered in casual RP can become a major cultural pillar of an entire alien world. Advent is collaborative storytelling done at scale, with real consequences and evolving themes. What Makes It Unique Lore shaped by everyone who participates, not just the core crew No endless callbacks or rehashes. Advent seeks to create it's own identity. Original alien cultures fully realized, custom mesh uniforms, scripts, and beautiful environments A rare Wrath of Khan era setting brought to life with modern SL visuals Original soundtrack that goes along with scenes Custom systems: medical PADDs, tricorders, sHUDs, damage systems, other props of the time period A cinematic approach to scenes, sets, and missions that looks like a show being filmed live Why SL Residents Would Want to Watch Because Advent proves what SL can still do when creativity, storytelling, and community come together. Viewers get: A full starship to explore Bespoke alien worlds Character arcs that evolve based on real RP outcomes Culturally rich storylines that go deeper than basic Trek references A universe that grows because people shape it, not because someone rewrites old episodes Anyone can join. Anyone can become part of Advent’s history. Call to Action We’d love to bring Captain Daystar and some of the Advent crew on Lab Gab to talk about how Advent builds collaborative canon inside Second Life, how player ideas transform into major arcs, and how custom mesh and scripting turn RP into a living cinematic universe. If you want a feature that highlights creativity, community-driven storytelling, and worldbuilding at a high level, Advent is the perfect showcase.
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Allow designated roles in parcel management groups to move any objects within the parcel.
This addresses two issues. First, when a group is working together to build a parcel, it is often convenient for one builder to be able to move another builder's work in order to make space or adjust the general layout. But we generally do not want to make our objects movable by anyone, and may not want to give the rest of the group permission to edit or move our objects more generally. Second, in many parcels, particularly in roleplay environments and sandboxes, general (everyone) group members or even the general public are allowed to rez objects. It becomes a parcel administrator's job to make sure the objects rezzed are appropriate and appropriately placed. Often the administrator will approve the object, but not the location. In this case, rather than returning the object and having to discuss with the owner appropriate location, it would be much simpler for the administrator to simply move the object within the parcel to a suitable location and then inform the owner of the new location. For me, and the hangouts I administer, this is often a few meters, and can also be something I may do several times in the course of a day as I "rearrange the furniture" so to speak, for whatever activity is going on at the moment. Finally there is the question of encroachment, when an object centered on a neighboring parcel intersects the parcel under consideration. In this case, having general move-the-object-in-its-parcel power is not appropriate. Instead, if anything, I would suggest a related power, the ability to simply cause the encroaching object to move the minimum necessary distance into its parcel to end the encroachment. As discussed in the SUG meeting, allowing Estate Owners to mark objects as Estate Content, akin to the existing Linden Content flag, and preventing objects so marked from being returned or moved by parcel owners or their group designees would probably be a desirable feature.
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