✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Save BoM Tattoo/Layer Ordering as a reusable preset (similar to Shapes)
Hello Linden Lab Team, I’d like to suggest an improvement that would provide a significant quality-of-life benefit for many users, especially those who frequently change outfits and use wardrobe tools. Problem: The ordering of BoM tattoos (and classic wearable layers in general) can be adjusted in the Appearance/Outfit window under Details (wrench/key icon). However, the layer ordering is currently only saved within the specific outfit that was stored. This means: even if a user wears the exact same set of attachments and the same BoM tattoos, the ordering can still be wrong when the outfit is worn through external wardrobe tools (e.g. CTS Wardrobe or similar systems), or when parts are rebuilt from inventory. As a result, users often have to manually fix tattoo ordering again and again. Suggestion: Please add a way to save BoM tattoo/layer ordering as a standalone preset, similar to how Shapes are saved as separate inventory items. For example: A new inventory asset type such as “Layer Order Preset” This preset could then be included when saving an outfit, and also manually applied when needed Benefits: Much faster outfit switching for users with complex BoM setups Less frustration and fewer manual corrections Better compatibility with wardrobe/dressing tools that many residents rely on Improves usability for roleplay, creators, and users with multiple style variations This would make BoM-based styling more reliable and bring it closer to the workflow quality we already have with Shapes. Thank you for considering the suggestion!
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Mark Bot accounts different from human controlled avatars
Second Life as a platform is unique in that it is user driven and user built. There should be no doubt that when approaching an avatar that it's directly controlled by a human. While it is undeniable that scripted agents provide utility and amusement, they should not exist in any form that allows them to be confused with a human controlled avatar. Ideally there should be no task in SL that needs fully fledged antonymous scripted agent to accomplish and LSL needs to be expanded to remove these edge use cases. Survey and traffic bots are an annoyance, likely privacy breaching and often operating in ways that break ToS. Self identification of accounts as bots has broadly been a failure and cop-out on the part of Linden Lab. LL need to be marking bots as bots automatically. It doesn't even need fancy AI to accomplish. Metrics such as teleports per hour, time spent in the same location, viewer channel, etc etc etc. Confusion over what is behind an avatar has created a trope in SL that unresponsive avatars are in fact bots, that clubs and venues aren't occupied by individuals, the direct implication being that SL isn't a real place made and populated by real people. No one wants to waste time trying to be be social with a bot. AI chat bots are novelty and not a substitute for real people. At the very least name tags should be flagged in some way that makes it obvious an agent is scripted in some way. Participation in local chat should be equally differentiated. profiles should be limited, etc etc.
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