✨ Feature Requests

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Properly layering meshed clothes
Ah, the good old days of texture-only clothing, before even we had sculpties! In those days, we could mix and match all possible layers of clothing from any combination of content creators, and it would always work . Well, it was also a pretty ugly world back then. Today, we have a gazillion mesh clothing. However, mixing and matching them is really, really an art — not even content from the same creator will correctly "fit". That is, if you wish to wear your favourite T-shirt with your favourite black lather jacket... it won't fit. Things will always "stick out". Current-generation mesh body HUDs can turn specific parts of the avatar mesh invisible — which goes a long way to make badly-rigged and/or older meshes to "fit" — but, of course, that works only on the body . There is no way to get the shirt to "play nice" with the jacket — especially if they come from different creators. But, as said, even the same creator will very likely not bother to make all their clothes "compatible" with each other. It's much nicer to sell mega-fatpacks and give up on your "other" content. One curious fashion side-effect was the adoption of crop tops, very short shirts, knotted shirts, etc., since you can hardly expect your "normal" shirt/top to play nicely with your favourite jeans. Belly-button piercings also became more popular. And some clever creators updated their ancient texture-clothing — especially tops and tight-fitted pants/leggings — simply because these will always fit under a jacket or coat or anything, being directly BOMed. I thought that this was simply one of those "unsolvable" problems, as it would be most unlikely for all content creators to agree to a set of "guidelines" for clothing to fit together. Therefore, I never considered asking for such a feature — it would be impossible to implement in practice. Then I saw this video: https://tv.sansar.com/watch?id=2943 Just... wow! All right, all right, I know that this is Sansar in 2022, and not Second Life; the rendering engine is completely different and absolutely unrelated. But... We all know what the former Sansar & High Fidelity teams have done to the SL rendering engine: in a word, magic . What exactly would be required to change the SL rendering engine to do exactly the same? The video shows some limitations — clothing is not "infinitely" stretchable there. But even a little bit helps. In fact, just that fantastic "merging" feature, where only the "outer" mesh is kept, while the "inner" mesh does not stick out — that would go a loooooooooooong way to fix all our mix'n'matching troubles! Please... work on this! 🥺🙏
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